THE CHARACTER IS CONCEPTED BY ME. I CALLED HIMIS CALLED TIAGO, KNOWN AS GODFREY.
HE IS LUCIO’S BROTHER AND GOT HIS NICKNAME AFTER MOVING TO PARIS FROM RIO DE JANEIRO. GODFREY IS A NEW HERO IN THE OVERWATCH FRANCHISE. (IN MY DREAMS )
LIKE HIS BROTHER HE IS INVOLVED IN MUSIC AND IS AN INTERNATIONALLY REKNOWN SINGER. GODFREY IS MORE INTO A BOHEMIAN-MELLOW-JAZZY SOUND AND IS ALSO POLITICALLY ENVOLVED THROUGH HIS MUSIC.
ON THE BATTLEFIELD HE IS A SUPPORT CHARACTER FOR EXTRA DEFENCE AND BUFFING.
I’VE INTEGRATED A MECH STYLE NECKLACE IN HIS DESIGN WHICH SERVES AS AUGMENTTION FOR HIS VOCAL CORDS AND ALSO DISTORTS HIS VOICE (GIVING HIM A BIT OF A METALLIC TWANG LIKE ZENYATTA). BY SINGING HE MAINLY INFLICTS DAMAMGE TO ENEMIES BUT IF HE IS ON HIS POD HE HEALS HIS TEAM. THE BUFF IS FURTHER POWERED IF GODFREY GETS THE CHANCE TO “PLUG” HIS JACKS (COMING FROM HIS HEAD) INTO THE POD. HE GETS THE CHANCE TO PLUG IN IF HE IS ON THE POD FOR 10/15 SECS, AFTER THAT THE JACKS PLUG IN AUTOMATICALLY AND ON TOP OF EXTRA HEALING YOU GET A FRACTION OF THE HEALING BASED ON THE AMOUNT OF PEOPLE YOU ARE HEALING (THEY HAVE TO BE RECEIVING HEALTH FOR THE FRACTIONAL SELF HEALTH TO WORK, THIS STOPS PEOPLE EXPLOITING THE ABILITY).
HIS MAIN ATTACK ABILITY IS LINKED TO HIS MICROPHONE STAND WHICH HE USES AS A TWO BARREL SHOTGUN.
THE COMBO OF MICROPHONE AND MICROPHONE STAND ARE HIS ULTIMATE: A FREDDY MERCURARY-LIKE (WITH POSE) SUNG NOTE INDUCING A STUN AOE.
THE VISOR/GLASSES WOULD ANIMATE THE BEAT WHEN GODREY IS SINGING (TAKE THE IDEA FROM THE WRENCH BUT HAVE SOFTER BLURRED BEATS).
FOR AIM 2. GODREY WILL HAVE A SEPARATE STAGE/MECH/POD COVERED IN SPEAKERS AND WIRES ON WHICH THE CHARACTER WOULD BE ABLE TO HEAL, LOSING HOWEVER ALL THE OTHER ABILITIES ESSENTIALLY MAKING HIM A MOVING TARGET.TO GET THIS COLOUR PALETTE I TOOK LUCIO’S ORIGINAL COLOUR PALETTE AND CHANGED THE HUE VALUES UNTIL I GOT A GOOD VARIATION OF COLOUR COMBINATIONS. I TRIED TO MAINTAIN THE COLOUR RATIO FOUND ON OVERWATCH CHARACTERS WHITH LARGE BLOCK AREAS OF COLOUR: LEGS (GREEN), ARMS AND TORSO (BROWN), HAIR/GLASSES/ GLOW (PURPLE).
20% GREEN METAL
20% CAMEL SKIN JACKET
16% BLACK LEATHER
10% SKIN
8% ALLUMINIUM METAL
7% GREEN SYNTHETIC MATERIAL
DECORATIONS/SYMBOLS: PIANO LOCKET DECORATION AND VIOLIN KEY. HE ALSO HAS A SIMILAR SOUND WAVE TO LUCIO WHICH IS A RECCURING THEME ON THE OUTFIT. WE SEE IT MAINLY AS AN ACTUAL GLOW-Y SOUNDWAVE ON HIS NECK PIECE, AS A DESIGN ON THE CAMEL SKIN JACKET, AS A HOLSTER FOR THE RIGHT ARM SPEAKER AND ON HIS BELT.
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Here is my current progress in Zbrush.. I'm unsure of the actual body shape so if anyone has any suggestions/cc very welcome
The clothing doesn't seem to be sculpted in the Overwatch style; that's what stands out to me originally. For example, the Jacket lacks relatively sharp, planay folds and instead has lumpy and soft shapes across the board. If you take a look at Hanzo or McCree, a lot of their clothing folds are relatively geometric in shape and sharp in many places.
Design wise, something tells me the silhouette could use something more. I'm squinting at the original concept art, and I have to admit I would want something a little more from the silhouette of the character to differentiate it against the other characters. Lucio has his dreads and heavy set legs. Junkrat has his assymetrical legs and backpack tire. Godfrey sort of has his speaker knees and legs, but I don't feel that A. those are accentuated enough or B. there's a better way to express that he uses his voice to beat people to death. I would encourage something more ludicrous than just kneepads and elbows: like speakers coming out from the back, or a head gear that is like a one-pop-shop karaoke thing. You already have this head gear that almost implies theres mics coming from the chin strap. Why not really lean into the idea of like a neck-brace harmonica/mic receiver and make that really pop out? We need more exaggeration to get this from NPC to PC.
I love the karaoke inspired head gear idea.. so definitely look out for that
Also another thing I noticed is that maybe there is too much detail in some places when it comes to the Overwatch art style. This next image comes from a talk at a Zbrush summit and at one point they talk about the level of detail in a Overwatch character and how much is just right. Hopefully this can be useful. https://www.youtube.com/watch?v=eGHU8DI6fo4 Hopefully this is somewhat helpful to you!
He just hovers. On a perpetual stage. A hover stage maybe.