We are in need of 2 character models for use in our demo project. We are all enviro. modelers and are aiming at next-gen standards. The theme is an underwater fps based in the future. We have the layout and assets taken care of, but without a character modeler we stuck. So any help with character would be greatly needed.
@99499 Really generalizing here but... In the late 90's and early 2000's (back when I started with game mods) there was the diffuse workflow. Diffuse is the color texture with static highlights and shadows painted in. It was really common to use photo mashups as a base texture and paint over everything to unify the static…
Area Lights and 3rd Gen LPV/IV GI have my curiosity peaked. Cryengine 3.4.1 will either be out this week or after GDC if they miss that deadline according to Adam from the dev team. It will not have all or any of these features necessarily, as they branch their releases.
Thats your Mip Gen settings in the texture I think. When working on pops for portfolio purposes (i think this is highly frowned upon for production), I turn them from texture group to NoMipMaps. That should force the highest texture at all times.
Does anybody have any links to good resources for reading up on current/next gen game specifics? I'm thinking about taking this model real-time and want to check out what the current industry standard is for things like UVs and topology.
Now that is what a NEXT gen game is supposed to be looking like! At least from the perspective of showing what you can do with great artwork without as much geometry constraints. I like the composition as well (at least from this static shot!) Great work.
Hmm...I don't know if this is actually a concern for nowadays game engines, but what if a certain game engine does not support textures in that ratio? Or is it just generally accepted nowadays that next-gen game engines (UE3 for example) that it will be accepted, as long as it's ^2 size textures?
fuuuck yea! i have the hitman symbol tattooed on my arm :D silent assasin and blood money are some of my fav games ever, cant wait to see a true current gen hitman. bloodmoney was awesome but the visuals are a lil hurtin nowdays.
beast sculpt wip: and some history: wip1: http://img219.imageshack.us/img219/6884/beastwippy6.jpg wip2: http://img214.imageshack.us/img214/4...astwip2pj4.jpg crits and comments most welcome, as this is going to be my first finished next gen character.
Guys, this is my very first next-gen character, and I'm afraid, I can't handle with animated faces. So I just reduced the faces mesh, and rebaked normal+AO. Also, any advices about diffuse texture drawing will be very appreciate.