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Re: Maya 2017 Rotation Manipulator Broken
Reply by
Tad Ghostal
·
Apr 2017
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Technical Talk
SOLVED: Looks like all I need to do is change the display settings to DirectX 11.
Re: Maya question, from an art to 3D
Reply by
exoddinary
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Jun 2014
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Technical Talk
Thank you! That solves the understanding! And yeah sorta Zelda style from what I meant.
Re: AMD crimson drivers : does anyone having any issues
Reply by
kolayamit
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May 2016
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Technical Talk
@daviddionne you are welcome, glad that your issue is solved. And you sound super grateful hahahahahaha
5 results
Re: Making 3d Pixelart
Reply by
Lamoot
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Jun 2013
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Technical Talk
In the UV editor, go to UVs -> Snap to Pixels, it should solve the problem seen in your image.
Re: White border around alpha in max
Reply by
juicecures
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Oct 2011
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Technical Talk
Oh wonderful the first suggestion solved the issue for me!! I cannot thank you enough.
Re: Ambient Occlusion viewport display problem(Ok in Marmoset)
Reply by
MDiamond
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Feb 2014
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Technical Talk
Solved, messed around with the TGA export options and ticked the Compress Option. The more you know...
Re: 3ds max material error?
Reply by
spacefrog
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Feb 2013
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Technical Talk
mind to post a single blade in a max file ? -> would be immediatly i solved i guess ...
Re: Short strokes on display tablet jump backwards?
Reply by
wocketpitch
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Apr 2018
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Technical Talk
UPDATE! https://forums.adobe.com/thread/2134092 This seemed to solve it! Be sure to change the 2015 to the relevant year :)
3 results
Re: UDK Macro?
Reply by
Brauni
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Jul 2013
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Technical Talk
Hmm, solved.. its not in the Material Editor itself. Just search for new MaterialFunction if somebody needs it.
Re: Zbrush - texture exported from polypaint looks different
Reply by
PanthersDeCacahouète
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Mar 2016
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Technical Talk
okay, okay, i solved it. Just needed to delete UVs and make new AUV UVs
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