Dmitry Tamko – 3D Character Artist Freelance | Full-cycle 3D character creation About Me I specialize in creating 3D characters from sculpting (high-poly) to texturing and preparing models for rigging. I work with humanoid characters in both realistic and stylized projects. Rigging and animation are not my areas of…
Project Overview: We are developing an exciting mobile fighting game in Unity and are currently looking for a skilled 3D Character Animator to bring our fighters to life! If you have experience creating fluid and responsive combat animations for 3D fighting games, we’d love to hear from you. Role & Responsibilities: *…
I really dig your ideas about UX and hotkeys. On that point,
I’m reminded of a really old android app I used to use: Cloverpaint. It also allowed
color sliders to be keymapped, with a clever design that also let you slide
up/down to change the scale range, allowing greater or less granularity on the
fly, e.g. value slider.…
So the wood panel is something you want to sculpt (not the rest of the wall).You want to sculpt the bent corner with some detail and probably some other surface detail into the panel. but not have the ends be affected by either dynamesh or subdiv shrinking, you want the final geometry to be clean so it snaps up in engine.…
Hello Tom, Some great stuff in there for sure. Keep creating stuff and work a bit more on lighting. What you have is a great start, but mix it up a bit more. From room to room or scene to scene. It's kinda like you play the same note at every point. Give your environments more punch, draw the eye. Less is more, we know you…
Oof, long time no see :astonished: Unfortunately not much spare time, but managed to do something small for LD57 "Depths" Compo. Used Unity, no real game & easy to break :P The initial idea was to control an anchor/weight to which a figure is tied. The anchor goes down a tunnel with obstacles. When it lands, it's game…
Don't be afraid to get the camera up close, show us the details, not so much empty space around it. For example look at how this is presented: https://www.turbosquid.com/3d-models/tv-sonya-8k-pbr-textures-2073310
Location: RemoteContract Type: Freelance / Per-Level BasisStart Date: ASAP We’re looking for a skilled Environment Artist with solid Unity experience to help create realistic VR environments for Meta Quest 2 and 3. Our levels are small in size but highly detailed, with a focus on believable lighting and strong performance…
Considering mostly these assets will be used together, then the fewer textures the better. I would do a mix of trim sheets (for repeating forms) and a few unique textures as needed for specific shapes.