This thread will close around midnight SUNDAY October the 4th. Format for final submission: (1) editor shot of models (wireframes and triangle counter visible) (2) In-Game shot, no antialiasing of models or textures, screen size is 480 x 320 (3) beauty shot - up to you. (4) optional - texture flats Please refer to this…
Hello polycount, Have been working on this scene for a while now and its time to see what others think of it so far. Need some fresh eyes so i appreciated any and all critique you guys have. Progress: Reference: Modeled the table and floor in 1/4ths thinking i could just duplicate and rotate em around but been having issue…
Hello! My name is Adam and available for freelance work. Modeling weapons are what I do best, but any type of hard surface modeling I can do. I am still developing with organic modeling (humans and animals, etc). I can also animate fairly well (video example on my blog). Pay per model is fine with me, if you have a…
Hey all! So after a very fun and successful meetup on Friday, there was interest in having more in a more frequent manner. So, I pose the question to you all. Would you like to have one in July and August? Just 1? Friday or Saturday? Historically, these have been held on a Friday, so that the people working in toronto who…
Hey guys... quick question... Im trying to learn game animations and the Agora website launched one with Skylar Surra. In this tuturial you can use the Thor rig. So when i reference the file in maya, as you should, and then import the bones into unreal as an animation, i get weird deformatons. (see left red circle) When i…
Thanks so much be3d. Good tip about the reflection, I'm just wondering would this effect you character too if it had some light rig setup as MTH lightsetup. The last thing I want that it would also effect the character. Guess I would need to try it ;-) i'm using to cube map textures that controle the reflection and the…
I was talking about the digital sketchbook thread which is in the 3D & 2D Videogame Art 5th thread down. So there is obviously confusion with the digital sketchbook forum, and the sketch thread. It's one of those problems with no clear solution. Stromberg makes a point about not having too many threads that would splinter…
We were discussing about Senna on Mapcore just a while ago :) Senna is my biggest hero and inspiration. He was truly one of the most passionate human beings ever. For those who don't know who Senna is here a few videos to get you started: [ame=" https://www.youtube.com/watch?v=aNmqn3heGgE"]Ayrton Senna Top Gear Tribute -…
Hey Milanbon your new composition sketch is very clean and direct to the point. I like your shape language here, a minimal but still interesting mix of curves straights and diagonals. While the older one seemed more older or standard the new looks to be more "modern" or futuristic. Seems like you've worked out your own…
Thickening the edges is something I've heard quite a lot, and someone showed me another thread covering why edges should be thick, so I'll be updating that. I really shouldn't have said I was 18, as that's irrelevant. I've been playing around with 3D software ever since 9th grade (so for around 3 years now), but I've never…