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Maya reference to unreal error?

Hey guys... quick question...

Im trying to learn game animations and the Agora website launched one with Skylar Surra.

In this tuturial you can use the Thor rig. So when i reference the file in maya, as you should, and then import the bones into unreal as an animation, i get weird deformatons. (see left red circle)

When i just open the original file, so no referencing, and then import the bones as an animation i dont get the deformation ( see right red circle)

wth is going on????

The only thing im doing is ref the file and move the leg a bit... thats it...

same as the original file... open the original and move the leg a bit. thats it....

How can i solve this?

Thanks in advance

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