Yea you're right, thats why most of my polycount went into chamfering and i focused on the cockpit and back of the model since those two views are the main thing you will see ingame (3rd person and first person cockpit view) :) I usually try to make very low poly stuff, this is the most high poly for a game model i have…
I was about to mention this before I saw your post. Good call! Another thing I'd do is extrude some of those roof tiles out to add some depth. This will help quite a bit since the player will likely view them from below. Blizzard does this quite a bit in Diablo 3 too. Check out the rooftops in old Tristram for reference.…
1 - Create a new document in the size you want. 2 - 3D > New Tiled Painting from Layer. 3 - Pick your brush tool and there you go! 4 - To create a new layer go to your Layers and double click the layer under the Diffuse, it will probably be called Background. This will open the texture as a new document. Make a new layer…
@Djyver Looks like you forgot to attach images @apollo580 Head is looking a little too long from the side view, the space from the orbital socket to the ears is a bit much and could be reduced. I would also check the volumes around the lips they look pursed because you're missing some key fat areas around the corners of…
Pinch is useful if you go back down to a lower subd level right after using it, smooth out the damage to the topology (easiest to see with the wireframes showing) and do a "reproject higher subdiv", possibly several times. Ctrl-1 is the keyboard shortcut for "repeat last stroke" too. I think. I know it is on mine, but it…
What lights do you have in the scene? What shading mode for the viewport? What material setup? Which version of Max? The view in Max will always be poorer than the view in Unity. I suggest exporting early and often. Use Unity as your viewport. Your leaves texture looks bad, can you show the texture flat? The stump seam can…
Thanks. :) -- Kinda dissapointed that I didn't get more done over the weekend but hey ho. I spent a bit of time going back and fixing some proportions and what not so it's a bit more appealing in the first person view. Also gave it a more interesting barrel, but that isn't really visible in these shots. Still got to clean…
models look nice. i'm not a big fan of the comment section or the total page views for a portfolio site. my opinion shouldn't be treated like a blog/forum for people to comment its potentially a distraction from your work. and the total page views just seems unnecessary. models looks awesome though. I agree that depending…
Here's another pic with a color blue rather than the dawn color. I want to give a more alien feel to this. the camera FOV is 33mm and lowered more looking up toward the roof which is a very good extreme view. Im going to add tentancles coming under from the box also to make the scene more interesting. I like the bottom…
Reminds me a little of the creatures in Descent. The eyeballs themselves don't look particularly round (mainly in side view), but good luck trying to fix that in Zbrush. Some of the detail, particularly around the eyes, feels a little 'wobbly'. Personally I feel like the mouth is too human for the rest of it. Also some of…