:wave: I wanted to share with polycount the latest release 'Spirit Lords' [discontinued] nearly two years at Kabam and showcasing the work. playlist - https://youtu.be/rqWattfSMXc?list=PLlJ07Rirjk9GAUySNQbGIIUI_emiatnt5 youtube links - I was responsible for all in-game FX, native inside Unity (no 3rd party asset…
Hello! Meet : We are a small team of 8 professionals between digital paintors, 3D generalist game artists and certified Unity developers. We are located in Argentina. We develop 3D and 2D art for video games and applications. These are our services: * 3D modeling - Organic and hard surface, for video games, animation or 3D…
Hi all I'm trying to put up a small game and have a lot of question regarding industry standards and some general tips and trick regarding lighting, texturing, light baking and stuff. I wish to learn here and hope that others would also benifit. So I'll start with this one question that has been haunting me for a while…
As far as I know, Unity doesn't support geometry instancing, so having multiple vertex painted meshes in the scene shouldn't be more expensive than reusing the original mesh (beside the build file size). In my tests . all the painted clones that are using the same material can be batched into 1 drawcall, witch is great for…
Well I think the point they're trying to make is there actually are advantages and disadvantages to whatever engine and workflow you use. For example, Unity does current have a wider range of plugin extensions available through their asset store while Unreal's is growing. UE4 releases constant updates and arguably has…
Characters - for this trailer only I used celeygons Eddie basketball content. Since there are 8 teams to choose from, I had to make 8 different jerseys and also a total of 16 faces. Using Photoshop for the jerseys and with the create a face feature in iclone 6, I was able to use one face as a template and create multiple…
You guys eat your heart out. http://www.filtermusic.net/ a crap ton of good audio streams. Most with a bit of ads here and there but not much of it. You could also download http://www.spotify.com/ and use its 'radio' - it generates a random playlist of music similar to a song you specify. It's free+ads or 4.99 a month.…
Just to chime in on the batching thing from experience on Unity 4 (i know we are talking about Unity 5 here but i have no idea if it's been fixed) batching just didn't work at all (we had pro on all projects) and we ended up using the combine children script to actually get round this issue. It might be fixed in Unity 5…
Thanks. I'd like to add it to the store that Allegorithmic is working on when it's ready. Till then I'm probably going to keep it on the Unity asset store and maybe the Unreal marketplace (if it gets approved). For me at least, it's a lot easier to maintain the product on one or two stores. Thanks for pointing out gumroad,…