I'm having this weird issue where Max essentially freezes for a second or two when I undo something. It doesn't seem make any difference what or how heavy the mesh. I can pull the side of a box out then hit undo and it still takes a second or two. The rest of Max runs butter smooth. My undo buffer is set to 50, but I've…
I'm a maya user that has made a transition to 3ds max for a number of reasons. I currently using max 2013 and started setting up nav controls for the viewports similar to maya controls but when i do that the controls that i use to select poly faces (ctrl) is fine but when i try to deselect with (alt) it doesn't engage. I…
Hey, when I'm trying to render Material ID to Colour map (to use in Quixel Suite), I have this weird issue, and after this I simply can't press render. Why something like this happened? Btw. Please ignore that everything is green - before messing up with colours (which will take a while) I just want to see if I can render…
UV Maps are unnecessary if I'm sticking to using just vertex colours, aye? 'Tis what me low poly reference models have; characters and creatures use vertex colours, whereas architecture and vegetation have actual uv maps (to utilize textures). On a different note, I've been screwing around with 3DS Max biped. It's bloody…
Is there a quick way to turn off all the lights in the viewport? Something that'll turn my model into pure black. It's just something I've picked up on to check and make sure the silhouette reads well from all distances. So far the only solution I've found is to have the color options for my specified material open... and…
Hey all In Maya there is a command that will move whatever you currently have selected to the center of the grid, by typing in move -x 0 (for the X axis, otherwise you use -y or -z) What I want to know is if there is a similar command for 3ds Max (specifically 3ds max design 2k11). Help?
I have a fully rigged model that's ready to go, but the animators for the project already use Blender. The issue seems to be that, well, exporting bones and skinning from Max seems to be a huge mess, and I can't seem to find any current information on how to export from Max to Blender. is there any viable way to do this,…
Version 2.2 don´t work on Max C:\Programas\Autodesk\Max2013\3ds Max 2013\maps\fx\memory(462,18): warning X3206: implicit truncation of vector type C:\Programas\Autodesk\Max2013\3ds Max 2013\maps\fx\memory(463,19): warning X3206: implicit truncation of vector type C:\Programas\Autodesk\Max2013\3ds Max…
miauu's Statistica offers you a lot more statistics information related to your current selection and entire scene. The statistics are separated to 4 sections which you can customize by turning on and off options in the Statistica user interface. * Selected object statistics
* Name of the currently selected object or the…
Heya, I was wondering if there is a .obj exporter available for 3ds max which supports more than one uv channel. Since the one which comes standard with max only supports one uv channel. Thats just all thanks in advance