Great stuff, directly to my inspiration folder. But seriously don't anyone over at Epic make some mortal stuff or maybe the ones who did got hunted out of the office with a 3d printed high poly hammer
Well my inspiration folder just grew a LOT. I'm afraid I've got nothing constructive to say about your site or your work other than it's pure awesome. Thanks for being so damn inspirational!
Photoshop saves the patterns on my HDD, but puts it in my local settings folder (WinXP). You might look there... C:\Documents and Settings\Eric Chadwick\Application Data\Adobe\Photoshop\9.0\Adobe Photoshop CS2 Settings
Yeah. It was that big gun level... I was just really on that night with the rail gun. here's me playing: http://www.polycount.com/cottages/souldesigns/asshat.dm2 save it to your baseq2\demos folder run the game then time in: demomap asshat.dm2
Great, thanks. Would it be possible to get a copy of this scene to debug? The easiest way is to go to File > Export > Scene Bundle and zip up the .tbscene and /assets/ folder. You can PM me a link here or email to joe@marmoset.co.
if you drop things into a graph they get linked in as a dependency - there's no need to import them into your substance package you can set up library folders etc. in your project settings if you want them to appear in the quick menus
tons of awesome rocks up here straight into my ref folder! Here are couple of rock studies done during lunch break at work and after work~ [IMG][/img] [IMG][/img] C&C very much welcome :)
If the issue is still present, please try this: Delete the folder "Substance Designer"Here: HKEY_CURRENT_USER\SOFTWARE\Allegorithmic\Substance Designer\5_x\session To do this you must use "Registry Editor" To run it, type "regedt32" in the Windows Search tool
You can try the same I did: Delete torrent, without deleting contents. Then start torrent again, specifying the same folder used before. If you're using uTorrent, check the field "ignore hash". It should work now.
I love this tool. off the top of my head: -the ability to create project folders kinda like what 3ds max does. -saving a screenshot should not overwrite another -customize width and height -separate slot for gloss map