What is it? What's it's purpose? I think the model lacks any real story behind it. You have basically the same face on four sides of the model, it would be good to mix it up, make it more interesting. Also it kind of comes across like the handles have really tight edges, while the rest of the model is very loose. And due…
regarding your 3rd point, ElysiumGX, to be fair, i don't think the reason pointing out what Obama had said in the interview was trying to point out the fact he was Muslim. it very well would matter for some if he really was, but i think what he was trying for, was that he'd be caught lying straight to the face of America.…
Latest updates- Toned down the lighting and tweaked the materials. Tweaked his face using Blender's sculpting tools.Not as good as I would want but definitely better than how he looked before.Fun fact is u can sculpt and move vertices around after rigging in Blender and everything deforms fine after. Yep,they don't like…
I see your plan to make Vito blind by forcing him to read tiny gray text on a white background! I shall not fall for your sly plan! I'll copy and paste the text and read your nuggets of joy in safety! HA! Seriously what is up with people trying to punish their readers with bad site design choices? Mark whats his face is…
Thanks so much for the comments! The concept is that Deadman is an immortal who enjoys the sensation of dying. He fritters away most of his time killing himself in a myriad of ways. The concept drawing is more of an illustrative depiction of his masochistic tendencies. In a sense it's much like his "hall of fame", a…
I never go with just a straight bake for eyeball AO. It's always easier to paint it. For one of our characters we did put a semi-transparent hemisphere in front of the eyeball that faked AO around the edges. The eye could slide around under it and the shadow was constant. It was a pre-rendered character we got really close…
more than learning anatomy, i personally value just choosing a face that interests you, and sculpting it. a lot of anatomy courses are just really theoretical and exaggerated, and give you shapes that don't actually show in a final sculpt. i.e. pieces that end up showing every muscle in the body, when in fact an actual…
I've been experimenting with this technique... I don't need to detatch the faces in question. In fact, all I need to know is how many sub-materials the particular model is using, not how many the material has. I tried this: ids = selection[1].material.materialIDList --Go through the material ids mesh_total = 0 for id in…
So with Swain's new lore out I was inspired to do a little scene about precisely how his demonic bargain turned out. As I was writing it I discovered an opportunity to humanize Swain a little more, which I felt was worth exploring: I find him more interesting as a man with a deep, burning love of his country and his…
I'm designing my character for a game for Unreal Engine. Games usually have a big FOV (angle of view), such as 90 degrees typically. I set FOV to 90 in UE, Maya. and ZBrush. The perspective in Unreal Engine and Maya is about the same. But much different in ZBrush - it has much less "fish eye" effect. To demonstrate this, I…