Hey guys! I've been currently working on a stylized game environment to expand my knowledge in Unreal Engine 4 (never worked with unreal before) and increase my skills in environmental storytelling. My goals are to improve my foliage skills, learning the unreal engine, getting better in substance designer by making at…
Welcome, all! Time to kick off the third Monthly Environment & Prop Challenge for 2020! Since we didn't receive many votes during the voting portion of this thread, I've gone ahead and retooled it to be the challenge thread. Remember if you don't finish in the time allotted, just keep plugging away and post when your work…
Hi all, I recently completed this sci-fi environment with the intention of using Quixel Suite 2 as extensively as possible. After posting it on the Quixel Tools Group on Facebook I was contacted by Eric Ramberg from Quixel who asked if I would be interested in posting a breakdown of it, so here we are. I'm not sure how…
Welcome, all! Time for our first Monthly Environment & Prop Challenge for 2019! Thanks to all the great suggestions for this Challenge - all of which were chosen by you guys and gals! Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some good…
Welcome, all! Time to kick off the next Monthly Environment & Prop Challenge for 2019! Thanks to all those who voted for this Challenge - it's always more fun when the community chimes in! :) Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some…
Hey guys, been awhile but I've started on a new piece. This environment is based on a concept art from the Mass Effect art book that I don't believe was used in the final game. Here's the image: And here is my gray block. Current state to date: