Hi guys, Here is my new recreation of this newest droid from Star Wars. It was rendered in Marmoset, polycount on this is more current gen, definitely can be lower if it's meant for mobile, but that's not what I am aiming for. C & C are always welcome. You can check out more here: https://www.artstation.com/artwork/1bo5Z…
Hi guys, Here is my new recreation of this newest droid from Star Wars. It was rendered in Marmoset, polycount on this is more current gen, definitely can be lower if it's meant for mobile, but that's not what I am aiming for. C & C are always welcome. You can check out more here: https://www.artstation.com/artwork/1bo5Z…
Hi guys, Here is my new recreation of this newest droid from Star Wars. It was rendered in Marmoset, polycount on this is more current gen, definitely can be lower if it's meant for mobile, but that's not what I am aiming for. C & C are always welcome. You can check out more here: https://www.artstation.com/artwork/1bo5Z…
Hey Polycount, I'm looking for some ref vids or explanations on how to go about starting a character model in Z brush. ANY THOUGHTS ARE WELCOMED! Im pretty comfortable in max, but would call myself a novice in z brush as i know the interface. Any help on a next gen pipeline would be great! Thanks!
Hello There, I'm a 3d Environment and Prop artist specializing in next gen hard surface and organic game assets. I encourage anyone interested to check out my portfolio: http://www.danaloud.com. I can be contacted via e-mail at dana@danaloud.com. Thanks a bunch. Best regards, Dana Loud
https://3dcoat.com/2021announcement/ 3DCoat 2021 To Be Released on July 12th! Pilgway studio are happy to announce the long-awaited 3DCoat 2021 is officially coming out on July 12th, 2021, with a soft-launch, including the new web-site and services planned to start from July 5th, 2021! This next-gen version of 3DCoat…
If you want to be a character artist in a game studio, start making game art characters. All of your work is pre-rendered or half finished looking, with pretty bad presentation. I dont say this to be mean, but to highlight how the first impression is when opening your portfolio. the samurai is the strongest piece in your…
Hey hannes, I'm going to be honest with you. You have some really nice things on your website, but also some really bad things. So lets see if we cant cut away all the bad fat and leave you with just the gems in your folio to help you snag an internship/future job. Brutally honest, you need to cut EVERYTHING out of your…
OK, i read the first post that Jesse had deleted and was there when he got so impassioned about having it removed, I also read the first BR2 Image dump post, and now i've read this one. This is my first and probably only post here at Polycount. Seriously, Jesse. You should word your statements a bit better as they do come…
Normal maps are pretty much used for everything in current gen games. Displacements maps are mostly used for terrain, waves, and effects, but can be used on higher end PCs. Displacement maps can be similar to height maps which can be used for blending textures.