hey dustin. I think D looks the best so far. What really helped me was looking over some of Bridgeman's work and really trying to nail the planes. Maybe make a new layer and go at it with the Trim Dynamic brush to reinforce the structure a bit.
Cool! It looks like the area surrounding the stone blocks looks more like clay than stone. I'm not a rock sculpting expert, but I'd look into using a flat brush like trim dynamic or hpolish to achieve that look. Check out the rawk thread for inspiration.
As far as texturing use a few tile able textures for the wires themselves. You could also just model. A lot of thing connectors individually and reuse a trim sheet to make them all unique, look decent, and take less time and use less memory.
Why not just float the whole thing? Clone the faces you want to extrude from into a seperate object and extrude from *that*, topology issues shouldn't be a factor? You could even float a third 'trim' element over it to smooth the transition. Assuming this is for normal mapping, of course.
I kind of get what you are aying Blaizer, maybe this workflow is similar to what you mentioned I have thought of adding trims at the end , but worry about not being able to go back and edit the base https://www.ebalstudios.com/blog/modeling-cars-polygons
Thanks, that's a great help. Initially I was not that convinced of inserting a gamma adjustment layer that might have to be enabled and disabled based on the situation, but after thinking bout it a bit more I think, the best approach might actually be to just leave the gamma adjustment permanently turned on in the PSD…
Some good stuff in there, makes me feel very uneasy about mine ;) the only thing I'd say (which was advice given to me) is to show which models/props you've made, and how the mesh and UV's are looking, if you're using trims etc.
Thought I'd throw in some money to the person who can get this one done by tonight!!! Just throw in your name and address to me in the e-mail you send me of the completed character and you will recieve a money order from me for $20! I know its not much but its something! It was going to happen sooner or later, and I guess…
I'm in love with dDo already! I've run most of my textures through there to help with grunge generation. Also, I've created the pillars, trim assets, and the main wall texture for the large building. Annnd I've tweaked the lighting and colors yet again. :D
kinda a per model thing, per situation thing, really just find the workflow that works for you and gets you results suitable for a portfolio. you should know how to work both ways, and even be able to work with modular texture and trim sheets