I can't eliminate this dang error :'( Hours and hours and hours and it's still there with every thing I've tried. Cutting the holes straight in produces a shading error, but not as bad as cutting the holes into the curved part. I tried editing the topology and it seemed to work a little bit, but I'm trying to limit the tri…
Brusherator 1.1 is online! • Actions may be placed on a panel as buttons • Flyout menu (CC2014+) — striped small thing on the right of the panel • You can select shelves from flyout menu • Option to toggle brush size inheritance for all buttons (default: size is inherited) • Option to toggle names visible on image buttons…
I am modeling a house, and the side wall measures over 4 meters in length using trims for texturing. I was curious if that is acceptable for a modular set, or if there is a maximum length requirement for games? I'm simply creating an exterior for a student project.
I tend to refer to the top view if there's a "view-dispute". If you don't have a top view, I usually go with the side view for the majority of the faces. The reason I use side instead of front/back views, is that there's a chance that the blueprint was based on a photo. If so, you may be contending with lens distortion.…
From SA Goons: It's been three years since an original GTA title has hit the consoles (unless you want to count the ports of Liberty City Stories and Vice City Stories.) Well all that's about to change with GTA IV. It's coming out on the PS3 and 360 at the same time some time in early 2008. The story involves an "Eastern…
any other good places other the job section here? =O besides, what other forums (art) you guys are on? i used to be on cgtalk too but i hate them because of the way the moderate it
In this case, simply double the # of sides on the asset, remove all these really small bevels for the ridges etc, and you'll end up with a better result with much less tris. Sure you wont have those tiny little ridges, but they likely wouldn't be noticed ingame anyway. Quick test to show various methods. left to right: A.…
I made an environment for UDK and just realized that the reference figure I am using for UDK has the camera placed at the top of the model, not in the eyes of the model. What that means is that all my assets are a touch too small. Is there a console command that allows me to scale the player down to .75-.8? I think that…
Hi, I need advice. I am planning to buy a dedicated SSD and use it as a dedicated scratch disk. According to quixel's website I need at least 16GB. Would 100 GB be enough? I have another question. Would I notice any difference in performance if I buy HHD instead of a SSD?