I made an environment for UDK and just realized that the reference figure I am using for UDK has the camera placed at the top of the model, not in the eyes of the model. What that means is that all my assets are a touch too small. Is there a console command that allows me to scale the player down to .75-.8?
I think that would be far simpler than resizing all my assets.
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I can resize all the assets, but the thing is that they were all built and compiled on the grid that Heorogar is referencing. If it's possible to resize the player character, that would solve the problem entirely.
And I'm not worried about the light map yet, as much as I am the assets being a bit too small.
They won't go out of alignment if you just resize them all at once. And you're only changing the scale by 20% or so. That's not going to make much difference to the lightmap streaming.
But here's a doc on the player camera
http://udn.epicgames.com/Three/CameraTechnicalGuide.html
I think to change the player camera height you might have to change the animation it's bound to.
as for scaling static meshes in your environment it wont cause any problems with the light maps(which if they don't look right you can adjust the light map resolution to fix it.)
my suggestion would be keep working and once your done re-size it.
-edit
the last possibility is to change where the camera is on the character in script up to match your model.
adjust the 1 to 0.6 or whatever feels nice. Though they may have removed this console command in newer versions of UDK like that did with setspeed