Looking nice. I really feel like your losing the focal point of the room. The octopus tanks are the most unique thing about the room but they blend in way too much. I think they would pop more, and the room would look more interesting if you pumped the light from the tanks. Take a look at some saltwater aquariums and see…
Hey Leviatan1001. I've seen your shader/post work on the UDK forums quite a bit, and the progression of this piece in particular. The audio is great. Its not a cliche subway or sci-fi corridor. You've obviously got a great handle on post effects and general prop/enviro modeling. I really like what you've put together here.…
Your grass is looking a bit too planar, especially for the high camera angle you've chosen. I think separating the grass blades out more on the texture map would help, and also modeling the clumps in a way that looks better for the camera. By the way, can we see your reference for what you want this scene to look like? I'm…
I understand what you're saying - and it might seem right because the directional light is usually so much stronger than the ambient light, it looks like it 'blasts it away' - but I don't think its correct. In my version of your example, there is AO all over the character, but only used once, it's not used in the sunlight…
Armour Breakdown of a standard set of armour for a skell. The pieces on the list, in descending order, are coordinated by colours on the diagram from Red to Violet: 1. = Red - 20. = Violet. The armour of a skell, contrary to most mecha of similar proportion, has very clear segmentation. Since skells are designed to be…
The Stranger by Roy Graham The stranger didn’t look the part of a fisherman. No rubber clodstompers, no bone charms making their dry chatter around his neck. Even the coat on him was a thin and silvery thing, minnow-like—not clothing to keep the cold and the mist from clinging to your bones. Bad gear to take out into those…
Scene I put together for an art test for Camshaft Software (Camshaft gave me permission to post this) I had a lot of fun making this, any crits welcome :) Here you can see how the fresnel effect is used to dull-out the displays. the oscilloscopes fade out, the table LCD has a low field of view, and the CRT displays have a…
Scene I put together for an art test for Camshaft Software (Camshaft gave me permission to post this) I had a lot of fun making this, any crits welcome :) Here you can see how the fresnel effect is used to dull-out the displays. the oscilloscopes fade out, the table LCD has a low field of view, and the CRT displays have a…
Techland is looking for experienced 3D Artists. Your main task will be to create 3D models for our next big title. Your everyday work will include: * - creating and modifying 3D models, working directly with the Art Director, with direction of your work being detailed by the Art Guide, * - creating 3D models according to…
@Noren you read it correctly. however in my experience baking and display rendering engines are not always perfectly aligned. especially when you are using more than 1 rendering engine (one for rendering animations, and one for rendering real-time content(in the editor or a game engine). so you can't always count on them…