Hi. I am always pushing Daz3D because I love the possibility to rotate a figure around while I use it as reference. It's a free to use program so don't be tricked into paying for it on a bad link. You can also remove the textures so you get a better idea of form. Also best to have it on a separate screen while you work.
This is so exciting! I echo those thoughts! I had no idea about the existence of this Mixer thing...let alone being able to paint in that! And free! Maybe I'm getting too hopeful here, but if this Mixer thing could rival Substance Painter, and be free, my god...It's like the Blender of DCC apps for the 3D-painting texture…
Hi, we are looking for someone that would like to work in our research lab in return you will get a free MA, you may even get paid, you could do your own free lance work or work on one of our projects. If you wish to start your own company maybe with your free lance work you may even keep the money you earn, possibly in…
Thank you so much for the link/response. I'm testing in Unity (latest), with the HTC Vive, my gpu just went kaput a couple hours ago so i'm stuck waiting till then. I'll read more into this, my idea is that you open the book and there is one free page for turning in the middle. Turning the free page fully to the left or…
I'd like to see some texture flats, everything seems really matte. Do you have a spec map in this piece. I also think that you are missing that light at the top of the tree.
i thin i mentioned before that my power connector on my 2070 wasn't quite connected ie not pushed in fully. so for a year I was having intermittent freezes/system crashes :/
It's my first time working with the material system in UDK and I've stumbled on this weird error. I've been trying to get the glossiness to work as it does in Max, and from what I read online, the best way is to plug a Lerp node into SpecPower with min and max constant node values plugged into A and B and the glossiness…
Plugin for Maya – Free for the Next 30 Days! HelixEdit is a complete solution for custom AAA character creation. It works directly with MetaHuman topology, automating most processes to help you build high-quality characters faster than ever. Check out this teaser video and find more details on our website. We’d love to see…
I’m available for freelance remote work as a 3D character artist. I specialize in: retopology UVs clean game-ready topology character mesh cleanup animation-friendly edge flow Available for: retopo and UV work topology cleanup for existing models character production support stylized and realistic characters Portfolio:…