The first thing that jumped out to me was the road. Your cracks are all too consistent. I can see the tiling, etc. Also, if it's abandoned, then you should probably explore some meshpaint on that road to get a bit more sand and stuff inside of the road.... not a ton, but a little will go a long way. The problem with your…
Your work is pretty solid overall and the criticism I'm about to give you is more of an impression of some of your speed sculpts and not a general statement on your portfolio. Basically I'm noticing that many of your images have a point of focus where the action is occurring - let's call this the object, and then a very…
Haha you guys are awesome :) Thanks for all the help and support! It would be awesome if you guys remade other cities! We could have all done in time till Skyrim and just mod it in! I'm still working away at the signs... Taking it slow and trying to get it right I guess. Still wip as you probably can tell. That's awesome!…
Hey Mop Thnx for replying so quick .. i was just gona send a link to rockstar leeds i guess i need to talk to you , and others first about this ... the first problem , about the renders ... im basicly not very knowlegable about rendering , or setting up maya to do nice renders ... i did download a script thats meant to do…
Welcome to the wonderful world of the 'plateau'! It sucks, but virtually everyone who goes on a serious body transformation hits it at one point. If you've been tracking your nutrition to this point, it's easier to see where you're at and make corrections. Most often, people respond to slower weight loss by doing exactly…
I refuse to order these in terms of liking because I will go through phases of liking one more than another & vice versa. I've simply numbered these so I could keep track. Note: It's evident I'm a big fan of particular actors and directors. 1. Taxi Driver 2. Lost Highway 3. Raging Bull 4. The GodFather (All 3 count as 1)…
some suggestions/ ideas: - generic model (like a cube, sphere, wall,...) on which the texture is mapped onto additional next to the flat view - 512² is a joke, even if someone aims for that resolution for a tileable texture he/she propably wants it twice of the size just to be better in control,- so perhaps scrap that…
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I just meant that Photoshop or any so called "color aware" soft just read image file sRGB , aRGB etc flag form metadata. It's no much different when a game engine assumes all color textures be sRGB. You just know it and input texture that way. Reading from metadata IMO seems redundant for me. And with the magic I meant…