The GTX 970 is an incredible card for the price, I got a GTX 760 around this time last year for $220, I would of gladly paid $130 more for a card that gets nearly twice the FPS in games like Bioshock Infinite.
Tanya has been pretty amazing about community support and transparency. Here's a wonderful article she wrote about their experience and observations with running a successful Kickstarter: http://www.gamasutra.com/blogs/TanyaXShort/20141105/228102/Moon_Hunters_Kickstarter_PostMortem_Stats_Anxieties_and_Success.php
picked up this one: http://www.newegg.com/Product/Product.aspx?Item=N82E16834220679&cm_re=asus_1001p-pu17-bk-_-34-220-679-_-Product but don't think you can still get this particular model anymore. :( bought a 2gig stick as well...I can run Silo and UVLayout on there ta boot! (woot) (tiny little screen, of course)
this basically. just don't buy ram from apple, they overcharge it a lot. "A 2880x1800 pixel display would have a density of about 220 pixels per inch at a 15.4" size," hating apple rn, my 15" mbpro is less than a year old :<
Been working on some signs for slot machine section. Total Tri count for the lot is 2260. Just a quick simple shot from marmoset will update with UDK shots once i start importing things. Let me know what you think.
Hey guys continued on the character finally a bit more. finished the highpoly for the mostpart and nearly done with the lowpoly too. Right now i am doing stuff on the eyes and mouthhole and fine structure details overall let me know what you think. lowpoly is around 22k atm, so still some optimizing todo.
heres part of the script that ive been working on if anyone is interested. Essentially what its suppose to do is select the UDIM patch user specifies. For example if user say select 1001 UDIM (u1_v1) uv, it will select all the uvs within the UDIM tile boundary. Its using PolySelectconstraint as the backbone for the uv…
http://polycount.com/discussion/161733/amd-crimson-drivers-does-anyone-having-any-issues http://polycount.com/discussion/161527/maya-problem-cant-select-multiple-objects-at-once And from one of the Substance Painter devs: "Also note that AMD drivers have a tendency to make poor performances and break things between…