for starters read up on smoothing groups, this will get rid of all the hard edges on your model then there seems to be some normal errors on this seam on the top side of the model, make sure all normals are pointing outwards and you dont have any double faces or double vertices in your model for topology, on hardsurface…
Is there a proper normal map blending for "detailed" second normal map that could preserve rounded look oh hard/split edges . It's "overlay" blending in Blender for example . It looks even worse in game. Detailed normal map reveals the hard edge seam instantly. I use same tangent space /UV island orientation in both normal…
This stuff looks good overall. I really don't like the guy's face... the eyes look far too small, and squashed together. The lines/wrinkles going down the cheeks look really weird, they're not anatomically correct, and shaded far too "hard" to be flesh. His mouth also seems too hard... I think you've overdone the 1-pixel…
Yea simplygon is great. Hands down best LOD tool out there. The thing that impresses me the most is that it handles doing LODs on skeletal meshes and it can respect/preserve morph targets on those skeletal meshes. So lets say you have a morph target that makes your character obese, that shape holds up through the LODs. The…
This is actually my biggest problem. There was times I thought that I could handle doing my art after finished my 8 hours working at day but the fact is that it's really extremely hard for me to do so. I just wanna improve my art skills, doing my personal project but sadly when I get home, my body is just feeling so tired…
That looks like a fun gnarly character with a lot of detail, but especially the beauty shots are really hard to read. The metal arm basically disappears into the body in the first shot, even without squinting. Perhaps you wanted to show the skulls, but having a stronger light from the left/back/top and less from the front…
you get a soul from killing that dragon, and it permanently removes the dragon from that level, letting you run through. I'd recommend getting a good bow first, and take as many arrows that you can afford/carry! Killing the dragon is crucial if you want to take your world to Black, at the entrance to the castle there is…
One thing to keep in mind regarding the oddity of the island of the grip being in contact with the handle (and therefore causing some faint bleed) is that this could very well be unintentional. For instance the asset may have gone through a round of outsourcing and this detail wasn't caught during review ; or perhaps, they…
Hello PC. I started a hard surface reference tumblr - essentially a collection of hard surface imagery in the form of collages and typologies - to serve as a starting point for further reference gathering and idea generation. http://hardsurface.tumblr.com/ Thought I'd share with the community, cheers!
I think it's a little unfair to say this, Sculptris was created by a single person as a free software with a limited set of tools, I mean there is literally a couple of tools at hand, and extra ones cannot be made or saved. Simplicity is the keyword here. ZB on the other hands has a plethora of tools, which can be very…