I know mostly everything is done past the sculpt, but just a couple of critiques: * All the cloth pieces, especially the front loin, don't seem to make sense. I'm not sure if you used reference, but I would recommend in the future to do so. Especially the loin cloth, it doesn't seem to be obeying gravity so much as just…
Nice work everyone. Our students made 8 games in the end, feel free to try them all. If your in a hurry try "Raspberry Jam" as its only 18mb and plays up to 3 people. Download here - http://ggj.s3.amazonaws.com/games/2015/01/25/0647/GGJ14_RaspberryJam.zip…
Great work on your last environment and this one is looking greats as well. I am still pretty new, however I wanted to ask a question. Its crazy how fast the pro's are at making environments. You have made two great looking environments with in a month or two? How is it that pro's are able to produce so quickly? Maybe I am…
Show as much as you want... Everything is fair game in male designs, I don't see why we should be reinforcing a double standard for women. Like Leilei said, the overwhelming majority of your complaints will be from men who think they have to protect the weak and fragile women from their sexuality. If you're doing this for…
yeah that image sums it up in the most basic of terms. i'd like to preface this post by saying i have no idea how quixel are calibrating their cameras, nor do i have a hard and fast rule for converting from blinn-phong to ggx in terms of math (but it's something i'm working on). but what i've observed is that if you take…
If you really want to use the raw OpenGL render (Render -> "OpenGL Render Image" from the top menu), there's a trick way. Set the character material(s) to use either the Mask or Z Transparency modes, with the alpha set to something really close to zero, but not perfectly zero. This way when it draws on the viewport it…
- Update 27/11 - In the past few days, I worked on the motion of my missile, and on the shader that I'll use for the explosion. Here are some gifs : The particles are not definitive, and are only here to symbolise the motion. I had to tweak a lot the animator curves to have something decent. I think I'm gonna do more tests…
@jedi nice animation! thanks for sharing. can you possibly post a link to the paper which describes the method your referring to that was used for your shader? if its available online that is. is there any refraction transmission with your example, or is it entirely rasterization and shadow maps. i suspect the latter due…
Wow I wasn't expecting so much feedback so quickly. Other forums are much slower paced. haikai : Would you be able to expand on this? The only things I've used in the past are mia materials and maya fast skin. Nitewalkr : I was aiming for more stylized proportions based off a comic Wormwood The Gentlemen Corpse by . It's…
photoshop for sketching sucks, yep, especially the newer releases. the smoothing option makes it a performance eater, with the brush trying to catch up on occasion. has interpolation issues as well when you're doing quick strokes or change directions fast, it seems. art rage has always been choppy on my boxes; nice…