Nice stuff. A few suggestions (not sure if these were made before, I dont have time to read the entire thread) - Include texture maps, specifications, wireframes and ingame screenshots (if possible) for all models. This is a game art portfolio after all - you are expected to know how to put your stuff ingame - Drop the WIP…
I would love to see electric cars that you can recharge at home. Wouldn't it be funny to see the idiots that forget to unplug the car and have the cord trailing behind them? The way the Prius mod works is, they install additional batteries that you have to plug in at night. The original batteries (that come with the…
heheh thanks for the kind words ysalex, if I remember correctly you have "first" written on your gallery stuff too ( beat me into 3rd ya git :D ) you aren't too shabby with MD either I have found that quadrifying the mesh in MD before export at a low particle distance gives me a good enough sculpting base, I don't use MD's…
I know polyhertz has provided the best solution... I found an interesting solution while trying to force another part of a modifier ui to update (when pressing a toolbar button) ( CurrentMod = modpanel.getCurrentObject() theModifier_ID = modPanel.getModifierIndex $ CurrentMod ($.modifiers[theModifier_ID].enabled = NOT…
good luck to you guys, but you're setting yourself up for a rough time. Always nice to see students trying something different though. Whats wrong with just making a non profit game? Back in the day i was part of a mod team at AILA and it had a great reputation of getting members industry jobs. They were just mods, not…
Thank you alot dude, I would be glad to be suggested as tools makers with Valve, it will help me to maintain a real support and development for MESA. for the history note, I developed MESA to work with my own mod project powered by the source engine ( Jurassic-life ). It worked nicely with mesa 1.1 and mods before that sdk…
I know some of you are doing HL2 mods, so I have a question. Has anyone successfully created a character for a Half Life 2 mod in Max and got it working in Hammer? The only exporter I've been able to find is Cannonfodder's Half-Life 2 tools and there's barely any documentation. The only thing it says about the smd exporter…
The WitchersForge has set a very abitious plan into motion when we decided to try the seemingly impossible. As some of you might have heard, Witcher 3 did not come with the highly anticipated modding tools one could hope for. Although limited in many things the WitchersForge is dedicated to make some of those possible. For…
Hey everyone! Just released my first tutorial! https://gum.co/vertexnormals Shading errors? Normal maps with huge gradients and top of that compression artifacts? Tons of support edges but still not perfect? Your flat panel still not perfectly flat? In this tutorial I will show you how to get rid of those nasty shading…