Id also like to know about Neverwinter Nights and if anyone has used that. I dont see much info about it floating around here. Bioware has an exporter for Max 5 but doesn't say whether or not it works with Max7.
I have to completely agree... I wanted to try the game again without all the drugs I had floating around in my system when I played it but am even more terrified of my impression of the game sober :(
Out of bounds? If you mean uv coordinates outside [0..1], then handling that is taken care of by the rendering API. AFAIK you just pass in texture coordinates as floats, and the hardware/driver figures out what texels to fetch from there.
was hoping for a scarecrow update but this'll do nicely:thumbup: -reminds of those toy parachuters you used to get in the 80's. the kind you throw in the air as high as you can and then they float back down and... well that's it really... i'm old:poly141:
looks great, can you tell us how you did the walls on the front left.Do you have floating geometry coming out of the wall to help give it that torn feeling or is that just within the texture? thanks
Personally I would just turn the IK off and forward animate the pedaling motion. IK looks better when there's a force on the end of the limbs. For free floating movement often FK is easier to get a realistic motion.
I somewhat recall having this problem before, clean your object list and make sure there's no objects with 0 faces, also make sure you don't have any vertices just floating about on their own.
Liking the set so far, can't wait to see what the bracers look like. Though I think you could do a bit more with the head than just some floating crystals and a third eye ;)
I've seen the game play and the intro (thanks to pewdie) really cool props, congrats. The only thing the stacked boxes on the blue carpet (behind the seats) there in the 2nd image look like they are floating other than that ace.
I didn't got negative response in posting game design related stuff here. So have fun with this small UI related thingie :) Game Design Trick #2 Sacred 2 - Floating Point Numbers