I'd recommend reading some threads in 2d/3d, common normalmap problems have been pointed and discussed to death here. It's always awesome tho when someone screams for help but gives no information about his workflow nor posts the normalmaps etc that are giving him the problems. There's different reasons why you could be…
Hi there! its cool to see you're genuinely interested to see why some of us dont feel like its synched! So even after reading your breakdown it still doesn't feel like its on it. I know that if I carefully scrub the timeline and watch out for lyrics it seems to be matching - but then again no one will ever watch the…
A lot of good advice here people, I thank you again for the time you took to anwer my call for help. After reading most of the posts here, most people agree on me taking the job and sticking with it, then develop my skills so they can someday take me out of that town. This is the way I see things: -We really work long…
For those of you whom are unaware, the toaster gnome is an elusive creature which dwells in your toaster and creates heat by rubbing his large hands together and pressing them against your bread. A fresh set of eyes may help me re-create this creature in all his gnomey goodness.
bout your maya comment i just read this comment and i think maya would be the go to since this user uses it and i do not atm. https://polycount.com/discussion/comment/2797577/#Comment_2797577 thomasp's comment. (rant: used to be a cool feature where we could quote comment the important post by its self and that is no…
During these trying times for many of us it is business as usual. Hiding away in a dark office earning that bread. I am now available for more work, please check out the OP for information and rates! https://vimeo.com/397041227
was gonna wait till later tonight to post but since I already got an image together, here ya go. I'll post another update before I go to bread. Thanks for lookin'! Happy New Years!
I was thinking about this last night. With Pixels and polygons as mediums, low res is the bread and butter. It requires you make the most of the tris and pixels to show what you need to, and often it will still be abstractly low res; but recognizable. :)
Hmm don't you guys think the painting tools are sortof pointless if there is no cavity masking? Painting the creases darker or more saturated ... darkening specular maps in the cracks ... thats pretty much the bread and butter of nextgen texturing huh!
We have pop tarts at work, but I've found them to be fairly unhealthy. A very bad habit... Doesn't anyone else think that you can actually taste the preservatives in their "bread"? Thanks for the choking heads up blenderhead!