If you get a sec today, please take a look at my my newly finished animation "50A, Roland Road", along with my new company website Rivermill Studios. Thanks: http://www.rivermillstudios.com/video_roland.html It was created in Maya and rendered in VRay, with post production and editing done in Adobe After Effects and…
Trying to get my first animation job.. Willing to relocate if needed and can start right away. if you know of anyone else that looking for a 3D animator please let them know i am looking for work. much appreciated. My portfolio: www.ericlock.weebly.com Demo Reel: https://www.youtube.com/watch?v=tWLh8lE1los Latest…
Hum, just found out something interesting about the animation preview in max (animation>make preview), just thought I'd give a heads up. If you are making one don't tab out of max while it renders, maybe for example, to check out polycount. Otherwise you will end up with a little glitchy avi of your web browsing.. weird.
I've been provided with a rig in a .max scene file that has already been rigged and animated. I don't know Max at all so I sent the file to Maya as an .fbx. The model is still too high poly to be included in game, so is there any way to reduce the poly count while preserving the animation? Or am I out of luck?
I have to animate a jacket flapping as my character runs about. At the simplest level I could just create a dummy as a bone and skin the jacket flaps to it, then animate the dummy roughly , but I would welcome suggestions to make to more natural It would be cool if the dummies would react to the motion of the particular…
Example of what I am trying to achieve: [ame=" https://www.youtube.com/watch?v=FwHkq6kNKH4"]Let's Play My Sims Agents Part 2 - YouTube[/ame] I am wondering how I can switch animated sequences for the faces like if I animate the eyes blinking,and animate a wink.How do I place the blink and the wink or do I need to make…
Animation in general, and it should be program agnostic. The training material (that I seem to remember) was using Maya, but the principles started with basics of animation and worked into character animation. Thanks for all the helps guys -- I'll check them out. ;)
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. Each of our departments collaborates extremely well. We love and share our work amongst team members, offer constructive feedback and strive to improve ourselves at personal and organizational levels. We are looking for…
Killing, My Friend http://killingmyfriendgame.com Killing, My Friend is a first person co-op arcade shooter with the over-the-top
movie realism and stunts of classic action movies. The game pits four action
movie stars against hordes of extras, lieutenants, henchmen, and arch-nemesis.
Each map is made up of cliché movie…
Greetings all, This "might" sound odd but I'm looking for someone experienced with 3D animation (particularly with bone rigging and animating) for 2D based and eventually 2.5D based games (as the team and our portfolio grows). This is a new team formed under Key Jay Compound LLC. You will be utilizing a software called…