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animating cloth with bones

Ruz
high dynamic range
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Ruz high dynamic range
I have to animate a jacket flapping as my character runs about. At the simplest level
I could just create a dummy as a bone and skin the jacket flaps to it, then animate the dummy roughly , but I would welcome suggestions to make to more natural
It would be cool if the dummies would react to the motion of the particular cycle I was usng ie walk or run.

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