Really impressive work! I guess you use Zbrush, so do you mind telling me what brushes do you use to make neat surfaces and the surfaces joints as in the armor, for example, in the armor or the arm? Thanks!
Not a problem anytime! :) By Next-Gen tech I mean, Bump Maps, Zbrush Textures, AO maps, show us some awesome modeling and Normal-map bakes. And show us some process! I was told by a friend/old mentor that showing how I got things done helps a lot! It shows that I have good work flow. Take a look at my portfolio:…
I always like stylized little scene. Here's a couple of critics that will hopefully help: - You have the same books with two vastly different scale. The ones on the ground are small, the ones flying are huge. This looks a bit strange as we don't really understand what's going on overall in the story. - The color of your…
Drawing is always a good skill, you can't go wrong with it. You don't have to master it, but it will always help you in your work. There's plenty of ressources online to improve your drawing skills, but practice is of course the core of it. I also recommend Feng Zhu youtube video. He's got a large amount of it and this guy…
ZBrush may not be the best hard surface modeler, but I still think it's better than Maya. In this case though, since he's focused on hard surface, and especially since he already has Modo, I definitely recommend sticking with Modo.
Bolts and hoses! everywhere in R&C has bolts and hoses jammed into it. Doesn't always make sense but it looks cool. Rounded surfaces. Curve surfaces. Look at www.creaturebox.com for style inspiration. Too many 90 and 45 degree angles at the moment.
@capone Nice! Glad to see ya take your spin on it! You might also try approaching tilting by creating a tilted surface as you normally would, then isolate the edges of that surface, and combine it with the edges of the cracks multiplied on top. Just an idea.
Well, in this case I had no issue deleting the extra geo. Maybe because the surface is flat? But as long as I can remember, I never had problem with my normal maps after deleting the extra Geo, at least with hard surface.
are you looking to replicate maya's live surface thing? if so, check out freehandtools by fred moreau. that one let's you paint splines onto a surface if i recall right. used it in the shag hair days to make guide lines.
I actually meant unwrapping low res and then detailing it / sculpting over / keeping original UV . Floaters if they are one sided and borrow uv from surface bellow bakes as a single surface in Blender . Zbruch decimate has keep UV option BTW