The real problem with the continued premium pricing on XBox Live is that everyone else is catching up. When XBox Live first caught on, it was offering services that no one else could. These days, things have changed. Now everyone is offering very comparable services, and aren't charging for them. XBox Live's original…
You can put anything you want in your portfolio, as you are not gaining any direct profit from the model. If you recreate weapons from a computer game or franchise then it is simply "Fan Art", and most franchises enjoy seeing their fans produce artwork. It benefits them as well as yourself, because if fans are creating…
So you are saying that this pricing information is not clear enough? http://www.sidefx.com/index.php?option=com_content&task=view&id=385&Itemid=190#batch What else you would like to see there listed? Each product have its own page (look into Products in page menu, thats first option), for example: - Houdini Indie, which…
If I were starting out and my current self could give my past self advice it would be to not worry about topology so much. The most important part is being able to sculpt the anatomy, it's near impossible to have good topology without having a very good understanding of human anatomy first. That is where I believe is…
This looks really good man. A couple of pointers from me: - Scale adjustments you've made are good but I still think needs a bit more work to sell your audience. Something like an old car, the back of a person would help sell it, or anything else that we could relate to in terms of human scale reference. and while these…
I was always annoyed with the hotkeys associated with hiding/unhiding objects in Maya, so I wrote a small script to just use Ctrl + H to toggle visibility of selections, as well as unhide the last hidden object if you have no objects selected. With this you can also select multiple hidden and unhidden objects and it will…
Hmm i understand your later points and i didn't think anything much else besides how much they ooze with familiarity. That brings me to another question about how informed consumers are as far as gun accessories goes. I'd assume most would know a scope (http://www.gunshopfinder.com/trijicon/trijicon_acog_ta31FRMR.html)…
Without seeing how you line up your high- and lowpoly-meshes, seeing your UVs and what settings (and in ZBRush which techniques) you are using for baking it's hard to tell. Spontaneously this could be a UV issue. Do you have overlapping UVs at the positions where the artifacts occur? Did you make sure that your topology is…
I've updated my demo reel: [ame] http://www.youtube.com/watch?v=_9M0LBncEkM[/ame] I shortened up the intros to each character, and taken out the "typing effect" for the details on each character... I also added the uvs in the intros. So, I'm wondering if this looks better than the first version i had..? and also im…
So today was not as productive as Id hope it would be. I tried to do a first pass on the walls and ceiling but I decided to scrap what I had because it did not look right, so im going back, finding more reference then trying again. But I did get some good ruble rocks as well as crystal rock stuff so thats neat. Tomorrow…