Ouch, having a bad day? I don't believe anything I said was naive, disrespectful, elitist or bullshit. Could you point out what gave you that impression? edit: Is it because I didn't specifically say environment "assets" when I mentioned that, " most character artists could create better environments?" I assumed that that…
Yeah I'm not going to drop out, was thinking more to join Think Tank after I was done here just to really zone in on building the hard skills; Futuregames has been pretty valuable already in regards to just networking and I've already had a couple of studios inquire about my availability for an internship even though I…
If there is a company looking for an Art QA that might be a way in, I dont know how life is in LA but I do know that here in Poland some people start as for instance Art QA at CDPR for and in a year or two some of them become actual artists. Generally I wouldn't recommend doing regular QA because most of the time its very…
[Graphics programmer answer] Doesn't really matter. I would shoot for everything being separate. Should a metal barrel and lamp share the same texture? Not really, you should be fitting each of those as close to 100% UV as possible. If you want those to both be say 512 size textures and you only see a lamp in a house and…
Thanks for the input all! Just want to clarify: Each Challenge will have a total of 4 concepts: 2 "Hard Surface" and 2 "Haind Painted" - 1 Prop and 1 Environment each This was by community request when we revisited the Challenge guidelines a few months back to accomodate as many art styles as possible - we want as many…
@ killingpeople and autocon :) I'm happy to hear you say that, but maybe I phrased myself incorrectly. I do enjoy doing character work, but I'm best at environment/prop work, which is why that's where I wanted to apply. Not to say that I cannot work to make my character art better, but when I hear how difficult it is for…
📢 ENVIRONMENT
ARTIST| OPEN TO WORK & PROJECTS 3D Artist specialized in stylized environments and props. I detect mistakes others don’t see,
ensuring quality and detail in every project. 🎨 SERVICES * Modelling of high-quality stylized 3D assets with Maya. * Creation of stylized 3D environments in Unreal Engine 5 & Unity. *…
This is still WIP but as I am new on this forum I thought it would be good to introduce myself and what I am doing. I am currently studying at Abertay Uni doing a Masters in Professional Games Development, for 1yr we work on 3 game projects using different engines in a professional studio environment with the help from…
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
Firstly, I totally agree with Gav and his views, Pior and his simplification and Adams rock-solid resolve. Im proud to finally be part of a community that has admins like this. Fredh: Firstly, I can't express in words how much you have blown my mind with your unpology. Even if it is the honest to goodness truth... dude..…