Project/Client High-lights: Dead Alliance - AA Client: Psyops / Illfonic PS4/PC-Steam Publisher: Maximum Games - Mid-to-Complex Scale Art & Tech Solutions - All Zombie Characters : Modeling, Texturing, Rigging, Technical Setup - Hi End Sculpts, 4k Rez Textures, Process for Game LODs - Highly Stylized Characters with…
So the main thing that pops out to me is the stone texture. It's very noisy, and the building itself has a lot of it. In the concept, the stone is simple and defined, so that it reads well. In your model, you have some defined stones at the bottom, but as it gets higher (I'm assuming it is because this was a photo sourced…
snader - Thanks , that means a lot! I agree, they say that you are judged by your worst piece. For that reason I have removed them from the site :) Del - Ahhh thanks! I have added that to a new about page along with a brief summary of my CV Mark Dygert - Thanks for the in-depth feedback. You gave me a lot of things to…
thanks gents for all the nice words and crits.. @ bradmyers82-- definitely man.. i rushed the finger tips a bit.. thanks for the reminder @ S!nz-- yeah man there are more areas i would like to push.. especially the afterburners.. perhaps more line work in the car detailing.. and more painted lighting.. try to give it more…
Nice work on the site, I'm not sure why you had the graphic design header stuff though, but whatever. The are test looks way too noisey in my opinion and from what I have learned from talking to other artists it seems a more refined and smoother look is what's "In" now. You seem to have some lighting in your diffuse, there…
Hi everyone! Nfinite is looking for a 3D Simulation Pipeline Engineer to join our team for a paid remote role, and we thought this would be a good place to reach specialists with experience across both 3D tools and simulation workflows, so we hope this is relevant here The work focuses on converting production-ready 3D…
i dont see why not use 2 intersecting meshes, one for the head one for the rocks. The seam will be visible at first, but once you do an ao pass you wont really notice it. It will most likely seem like it was a natural seam. Even if it was carved straight from the rock i imagine there would still be some sort of visible…
Having used a Motion Tablet in the past they're totally worth the price you pay for it, in my opinion. Though my con list at the time was this: 1.Sketchbook Pro was the only decent program that wouldn't lag. 2.Using Photoshop cs3 at the time, it would be ok until I started adding layers and expecting too much from the…
Your shapes and textures are looking WAY better. Great job pushing them. I think they still could be pushed a little more. Right now, each material is fairly monochromatic... I think you should really try and paint in some other colors into each material to help give it more variety. The tile roof is too red. Even tho the…
I'm not sure that's really solid advice, the choice between the two main variants of PBS is not down to whether or not you have metallic areas of your models, they both do metals. So far as my own experience shows, the Spec/Gloss approach is actually nicer - there's weird artifacting present along transitions between…