hi, thanks you for taking the time to help me ^^ I have no errors when i open the file. Here is my window looks like at opening : As you can see, no obvious pop-up message. Also, i'm using only one uvset.
The PBR Shader in Maya is set up by default to only support 1 light. Open up shaderfx Click the "Standard Base" node, (the orange one) Open its properties and set the "Lights" attribute to however many lights you would like the shader to use.
hi man, awesome tool but i have a problem, everytime i open max i need to open the script and do the evaluate/all thing to make the script work again, i`m using max 2012 x64. How can i fix this ?
I can't even open the 32 bit PS on Vista 64 at work...it crashes before it even opens! I haven't had much experience with Photoshop (had the old CS for a long time) before upgrading, but are Adobe usually good with releasing patches and upgrades?
Ohiyo! My name is Mykhail and I’m 3D Character Artist with a
background as a lighting artist and environment artist on
different projects for mobile, PCgames, Marketing etc. I’m very
flexible in style that let me work both on organic and
hardsurface objects and also combine texturing styles as well
(Handpainted+PBR). In my…
Hi We at Yodubzz Studios are developing a realistic open world zombie survival game (Humanitz) and we have a position open for a Level Designer/Environment Artist to join on a part time contract (appx 20 hours per week). The candidate needs to have strong UE4 skills and previous experience in the above role. Please reply…
Hello! so I have been having this problem since my hard drive got corrupt and I had to redownload everything. I been using josbalcaen_batch_exporter_importer forever now. Once I downloaded it, it will not open up the usual exporter page. It only opens the obj page. Does anyone know how to fix this? thank you so much in…
Sorry i'm a bit out of the main discussion probably, but i've tried to open your UDK basic tutorials, and of 4 tutorials it always opens the number 2...i'm not sure it's a problem of wrong link or something else, but you might want to check it :)
I think there will be some more shift as we see jobs shift... Gameloft recently closed Auckland studio and opened office in Nigeria. They already have studio in Johannesburg. Granted most of it is for local markets, but it does open up possibilities to the rest of the world.
Ah, figured it out. It does a touchless auto-reload if the Material Editor is open and it's focussed on the Bitmap. Hit Reload once, leave the editor open, and now you can work in PS and see updates refresh a second after saving. Pretty nice.