JORGE MONTERO - 3D Artist - Characters & Props Hi! I’m a 3D Artist specializing in character and prop creation for video games. I am currently seeking new opportunities for freelance projects or indie studios. I have several years of experience in the advertising industry, creating 3D assets in various styles: realistic,…
I'm kinda going back and forth with the concept, but here's the very latest version: TBH, the reason it took this much time is because I experimented too much with the theme. After getting stuck with the background, I tried several ideas, including a candy store where Zoe had just tried to "taste" some of the candies. But…
Hi all, I've searched extensively to help me fix my problem but to no avail, so I figured I'd bite the bullet and create a thread. I have a few modular sci-fi wall piece I am using for a current environment of mine, but I am having some weird smoothing group issues either in my normal maps from when I bake from HP mesh to…
When adding details with Painter via alphas, or just painting them, these details do not add any influence to materials or masks. This process will solve that problem and make alphas great again!Get the tutorial for free! https://www.artstation.com/artwork/w5dG5 Included in this, is Richard Rude's SimpleAOConverter. To see…
You have some really good layering going with your model all ready. Nice parallax and good silhouettes. What I do when I do environments like this I plan what should use a tiling texture, what should be decal (like damaged plaster) and what should be completely unique (something like your damaged beams). Like I said, the…
We are looking for two talented individuals to join our team: one Character Artist and one Environment Artist. 🎨 Seeking 3D Character and Environment Artists/Modelers! We are launching a new 3D children's nursery rhymes series for YouTube and are searching for skilled 3D modeling artists capable of creating stylized,…
I'm not sure if I'm settled on the title of the map but I suppose it doesn't matter that much either. Most map names aren't that great, really. I really do hope people provide some input. I would like to know what people think about the distance between the bombsites and the spawn points. I would like to know if the…
(Please post questions on the thread here - I won't respond to PM regarding this position) Apply online using the following link: http://activision.taleo.net/careersection/00003/jobsearch.ftl?lang=en&portal=8160110982 Great Games Start with Great People! Activision Blizzard, headquartered in Santa Monica, CA, is the…
Outsourcing Artist (m/f) Full-time, on-site Limbic Entertainment is looking for a talented Outsourcing Artist (m/f) for an unannounced Unreal Engine 4 project. We are looking for someone with a great passion for games and art. You will also have a good understanding of technical topics and the ability to create meaningful…