Hi Utility sorry for your troubles! Have you tried one of the sample projects from the Wiki yet? http://quixel.se/usermanual/quixelsuite/doku.php?id=ddo_samples Just to rule out any issues with input maps! Regarding older versions, you can always roll back to previous versions of the suite by clicking the option button on…
Great explanation by obscura. A vdm is like a normal map texture in that it is xyz to RGB data encoded in the file. They are generally used with a subdivided mesh. From PIXAR: Vector maps are 32bit colour files which are used to perform accurate vertex displacement. This 3d displacement can even overhang other surface…
Low Poly Re-top For the re-top the mesh had to be 12,000 tris or under and contain animation loops to make it suitable for the current UDK engine. These are a few renders of the retopologised mesh. The clay renders simply show theres no major smoothing errors. Some topology needs tweaking to look a bit tidier and any…
Thanks for all the feedback. I do realize now that it is not really the right approach, and requires some changes. I am going to just focus on a single environment and try and match its look and feel as close as possible. I will still do some lighting variations (time of day / weather). This does make more sense now that…
Hi Drysider You could have a texture containing strips of tileables for the beams and trims and then have separate tileable textures for your walls and roof. You may want to check out Hand-Painted Wells http://www.polycount.com/forum/showthread.php?t=87797&page=13 pages 12 and 13 to see how it can be done. I wouldn't…
You want to avoid putting symmetry right in the players face. So for your scope, you had your symmetry line running right down the middle of it. It is best to hide your symmetry line on a detail that is in your high poly. So as you model your high, you can make details that can contain the low polys symmetry line and thus…
I kinda agree with you OP. While I'm not against UV mapping, I do think some things about it sound outdated in 2015. An example is UV layout. People get criticized when their UV map contains lots of empty space, or if they don't overlap/mirror certain UV islands. I get the logic behind avoiding this but in a video game,…
Assuming you are talking about the Slant option in nDo2, both slant down and slant up should produce flat masks. They have in all my tests. Are you trying to convert a section of a nDo2 document that you made with a gradient in the first place? That won't work, it is a known issue I am working on a solution for. Here is a…
Thank you for the help so much guys If you need more info I just want to be able to make castle props but have them all access a texture sheet that contains brick and wood, but its the scaling thats off if I use the box unwrap preset and then uvwmap. It wraps around good but if I try to make the bricks smaller I go out of…
Pictograms were created long time ago before computers and were meant to communicate stuff, and they did pretty ace job. For everyone who did paper animals in kindergarten cutting and pasting stuff is not going to be that wild concept. And I don't see how huge cross with "delete" caption can be misinterpreted in any way.…