hi there,,im looking for someone create a high quality female hairstyles lowpoly tec like using planes spring for curl for example all what i need somthing like 5-10 hairstyles per month, it would better to talk in skype so i can send some pics of what kind of hair quality i want and talking more aboth the work plz add my…
Hi there @pmiller001 - First of all, congratulations on this career development ! It shows that the people you work for are recognizing your abilities, and that's a fantastic achievement that you can be very proud of. Now on to the topic of anxiety. I think it is sometimes easy to forget that concept art involves a…
I think you're trying to do a lot for how much time you have. The competition is really really good (just look at some of the threads on pimping and previews) and I see the need to distinguish yourself from the rest of the pack but really what does distinguish yourself is not how many skills you have but the quality of…
Thanks Jeffro, I agree on the wood to an extent. I think it may have ended up with too much contrast, it's something I could go back and change, but I don't want to keep tweaking this forever :) . Also I'd say go for doing some small scenes, I found my motivation was much easier to maintain, and it's a lot of fun being…
Ok, I'll join the party. Shrike: The link to your portfolio proper is way too small; my first instinct was to scroll down to where the articles are. I very nearly completely missed it. It'd probably be best to have your portfolio be your main page, and have a link to your articles from there, or at least send a direct link…
I think the offical company line at many studios is "everyone has a game they want to make, get your foot in the door somehow and then we might listen to your idea". But what they are really saying is, "he who has the cash tells the others what to do" If you want to design a game either work your way up from the ground up.…
Earthquake I've looked at the thread previously. It's a very nice thread. I looked at your website too - it has some impressive work. I'm aware that my model has too much geometry but take Jays example above, for example; while it works for what he's shown, the fillet on an ipod is much steeper so geometry that light…
Ahhh good post Adam. I was talking about this type of stuff the other day as we were discussing how we could push our game environments and worlds further and be more like it's real world counter part. Take for example. My apartment. You walk in and it's gorgeous. It looks perfect BUT when you start getting closer and…
awesome guys! thanks a lot for the replies, i totaly apprecieate every one of them. just to be clear- i have NOT complained at work. (although by the soudns of it, i really should have, perhaps, in a polite way..) when i get a new task that i dont like, it's generaly with a smile on my face. i do not complain. i do believe…
Hey Martin, You have a pretty strong foundation on your folio. The layout is simple, your work is displayed in a clean and easy to view manner which is all fantastic. The only major things I can think of is to cut down on un-necessary projects, and to also tailor your portfolio towards the job that you want. I say cut out…