@3dcaster I have really only just started to use them for stylized stuff, however this artists seems to have done it with PBR materials. Def check out his portfolio, https://www.artstation.com/artwork/86vOw
Looking very good, would probably look better in a more interesting pbr assuming you're using the white background. I would probably make the black leather just a tad bit darker, but it's very nice. ;)
Welcome to Zenith We’re building Zenith is a VR Massively Multiplayer Online Game that combines adrenaline pumping action adventure gameplay with a colorful open world. Think WoW meets Dark Souls, with an anime inspired, JRPG twist. We're working with a small team of talented artists to bring it to life, and now we're…
How would I setup a project to use a grayscale emissive to then use the Albedo/Base as the color to make emissive? If I attempt at this time to use the standard pbr shader and the emissive grayscale, it changes the entire object to a bright yellow. Does this require a custom shader to pull off?
Hi All, here is our first post.it's an image projector developed in the 17th century. we wanted our first 3d model to be simple and clean.the plan is to experiment with PBR shader, and how it can be customized to our requirement. modeling is done and it's ready for the sculpting. as always, comments and critics are most…
Hello! This is my portfolio. Skills: Prop Modelling Product Design PBR Texturing My main tools are 3ds Max, Zbrush, Substance Painter, Marmoset. 2 year experience. Available for full time / part time / freelance E-mail: mohamedsalahbchir@outlook.com Some of my works:
Our studio is new to Unreal, we come from the Unity side of things. Currently struggling to create convincing realistic props with PBR glass that looks good in realtime in Unreal. Any advice, marketplace shaders, workflow tutorials. Anything you can share will help!
Hi all. Please look my work from postapocalypse project: The skies http://skiesmmorpg.com PBR workflow , Unity 5 (metal\smoothness) Polycount all model - 12 567 tris + LOD Texture 4k Soft - 3ds max, mudbox, Zbruush, photoshop
Hi dear reader! I think I'm done with the sword (please give feedback if there is something wrong). Next step for me is to take the sword to 3d coat and retopo and then to substance painter and give the sword some nice pbr textures!
Hi all, reactivated a dormant account to post something I've been working on as I've been learning the ropes of character art and particularly PBR workflows. :) Found an awesome Big Boss concept by Trent Kaniuga and thought it'd be perfect for skilling up! model