Environment Artist – Scotland About Skymoons Skymoons
Interactive Entertainment are an immensely successful mobile game company based
in Chengdu, China, who have recently begun their expansion into western markets
via the opening of Skymoons Edinburgh, an ambitious new studio in the capital
of Scotland. Skymoons Edinburgh…
ZQGAME - Los Angeles, CA ZQGame is currently looking for a Freelance Character Animator Proficient in 3DS Max working onsite or remotely. At ZQGame, you will have the opportunity to engage in the process of online and mobile game publishing and production. ZQGame is a publicly traded online gaming company in China, and has…
When Jorge Gutierrez graduated from Art School in 2000 he immediately began pitching his idea for an original animated film. He was met with rejection, countless studios telling him "you’re just a kid...you don’t have any experience.” But Jorge had a plan, start with an internet cartoon, then a TV show and eventually get…
*Raises hand* yeah I am suffering under this aswell. Okay I dont have solution but I have what I would describe as a solid work around: If you select the shaderfx pbs shader in the hyper shade window to the right below the thumbnails there is a tab called "Property Editor" in there look for "Texture Global" it should have…
Nice wtf gallery you got there. Some pieces are better than others, but well, globaly it's improving. I think you could try to stylize this one a bit more, maybe some Darksiders style on the bones ? Yeah I know it's been over-used lately, but well ^^.
you can try learning by rough and smooth surfaces (glossy). This is base for classify a lot of materials, but of course, there are few exceptions like rubber materials, that can be smoothness but not necessarily have to emit or reflect the light like some glossy materials, cuz rubber materials absorve too much the light.…
CGFX shader? yeah but do you have it? (I have a GTX 285) We are talking about the Hardware texturing option in Maya stil not working in 2011 version! Now someone from Autodesk contacted me last week for the bug I sent months ago, and he was trying to find a solution to create the mipmapping effect with another option of…
Bee-Bee: I remember the sabertooth from your site but I'm still not tired of looking at it. His anatomy holds up well and the face is quite nice. If you were a robot I'd mention how cool it would be to see him painted and baked down but I'm sure you'll be too busy for that. I definitely haven't seen that stingray type…
@ baddcog regarding the carry-miners.we could have some slightly altered creep waves, that coul have every 3-5 spawns a miner. the greevil would go with the wave, wait while the other creeps fight, and when he reaches the dig site, he could have a 3-5 second mine animation then gather the gem. after that the miner-greevil…
Hey Mr.Moose, yea it's just flipped normals, scaled vertices with component scaling (as opposed to global or object). Made a couple of the towers today. I was able to make them pretty quickly. 1. model tower, paying attention to number of sides cylinder has for later 2.delete all but one strip of the repeating part 3.…