It reads better in earlier iterations where you have different surfaces. at the moment it reads as very noisy. Everything has the same generic grunge overlay. Having some clean smooth metal surfaces for the eye to rest will help.
Ditch the Rocketfish and grab one of these. Trust me. You'll never regret it. (I went through 3 Rocketfish MP's back in the day watching the control surface wear out, and then the smooth surface getting sweaty and losing precision)
I have not had time to give a complete answer to the problem. Read the documentation, there is everything you need. Turtle Help I recommend that in the first place: PDF: TurtleSurface Transfer Tutorial Video: TurtleSurface Transfer
It depends on the tilt of the pen I think. If you hold the pen straight up and down, perpendicular to the surface the mouse cursor will stay in the same place as it approaches the surface. FWIW I don't think this was much different on my Intuos.
Diffuse, normal, and specular maps help you create a wide variety of surfaces. diffuse map = base color normal map = surface curvature/detail specular map = intensity/color of the highlight More http://wiki.polycount.net/CategoryTexturing
Maya has the sculpt polygon/surface tool. Basically it lets you "paint" how the surface will deform. You are painting the heightmap and getting real-time feedback. I'm sure Zbrush would work very well for this too.
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Hi all, I am going to present my work at the IEEE Vis conference in October in Columbus, as the paper on the application for virtual endoscopy was accepted and will be published in their journal. After a week of conference I will have like a weekend left before flying home. Now I know Columbus is not THE city ;) but…
An update, Thanks for the feedback Dantert, I did make Ziggs a bit thicker, redid a bunch of the hard surface stuff. I would really appreciate some tips on how to model hard surface in z brush more efficiently.