Hello guys, I was sculpting a character in Zbrush and I'm stuck with a problem, I want to mirror left side hand to right side and right side leg to the left side, the subtool has subdivision levels. is there any way to mirror those polygroups without losing subdivision levels? or if you have any suggestion to get that…
The size of the icons represents the amount of traffic. We are the green blurred group of pixels at the bottom left corner of the image, just about 6 icons to the left of the small red "Z" logo (above the blue "4" and directly to the right of that tiny green circular icon) You can't actually see it in this image, you'll…
I'm playing around in ZBrush and I hide most of my model to work on the left arm. When I unhide everything I find the other arm hasn't updated with the left one even though I had X Symmetry on. Is there a way to mirror the geometry over so the arms match? Also is there a button I can push or workflow I can follow so the…
Here look at the left model- at the bottom of the ribcage and the left, you can see a line that separates the ab muscles from the external oblique. The oblique goes further up to the ribcage and you are missing that. Therefor your silhouette has the shape of an trapeze in this area…
If I understand correctly, asshole boyfriend left to go be awesome in space and he left his pissed off robot-handed girlfriend on earth. Girlfriend then became GladOS and took over the earth. so now he's an old man trying to get her to forgive him so that she'll stop killing everyone.
Left or Middle mouse drag and hold down ctrl for the on screen sliders. This also works in the input fields in the attribute editor. To use it in the channel box, select the attribute (not the input field) and middle mouse drag left and right in the model window to increase / decrease the value. Holding ctrl here also…
I dont think everybody gains weight when they stop smoking but a lot of people do. I don't think I did, but i was running a lot on that time. You can still go to the gym and in fact try to gain weight with different exercises. (lets say instead of lifting 50 pounds 20 times you can lift 70 pounds 10 times or something like…
Today I realized left & right directions of ViewCube and Cameras do not reflect the real life directions. Instead they reflect the side names of orthographic projection for a cube. I dont support this decision of Autodesk and honestly I didnt even realize it until today. I will switch names of left-right for…
Hi @Eric Chadwick thanks a lot for your support. This is the result you asked for. On the left = Cube without edited normal .On right = Cube with edited normal. Left picture = Material I use on my scene Right picture = Default Material. It's look it's working but I still don't understand why it's not working on my object.
Hmm. Very quick crit. When I first looked at the image, all of my attention immediately went to the light on the left and it was hard to divert my attention for a few seconds. I think you should try lowering the brightness of the lights of the left by 50%-75%, and leaving the rear one at the same intensity. Otherwise…