Hi, I haven't used blender in a while but you can try this. do you have 2 meshes 1 hi and 1 low poly? or just 1 mesh with sub-d modifier on it? If you have 2 try putting them on different layers then right click on the hi poly and hold shift and click on the low poly layer to view both then hold shift and click on the low…
I used to do that, but if you make changes you end up deleting the merged and remaking it. So it just sits there, hidden in case you make changes to your bake settings. Also depending on how dense the scene is and how big of an impact the floaters have doubling them up could really bog things down. If you forget they're…
hi i need help to create a goog looking lowpoly beard maybe someone has cool pictures or an tut or just some tips my biggest problem is the connection between the face an the beard the color of the beard is always a bit different then the beard an the face many thanks for help
As he aims down the rifle, he can see her
clearly without anyone or anything in his way. He carefully rests it on the
iron balustrade steadying it for its great appearance. He looks down the rifle
again to see if she is ready yet. There she is, on the other side of one of
Piltover’s unnatural canyons of concrete and steel,…
The cage determines ray cast distance so there shouldn't be any issues of portions of your model interfering with other areas unless your cage is clipping into itself, so adding a plane is not necessary. Personally, I would recommend making your cage inside Maya. xNormal works fine and all but in my opinion it's just…
Like I said in another thread, try using Offset set at 2, sometimes more or less, and see what that does. You could also make the cylinders not as tall, and then round off the edges a tad more so it catches better in the bake and makes it more apparent in the normal map.