Ok, I took a look at your file. The shading issue can be fixed in a few steps: 1. Select the mesh layer that your character is on. 2. Go to the Shader Tree Tab and under the Render Node Delete the "01 - Default (Material)" Node. I think this material is created when importing via FBX from another app. Modo is probably…
Here are some more works I have done over the last few months: Lunarya, my old blood elf rogue For some reason I thought it would be a good idea to start this without a proper concept, and just loosely base the outfit on old WoW-gear. It was extremely important that she wears black and is covered from head (well, neck) to…
I suppose, however I think more often than not exceptionalism comes from a group effort, my favorite games are not the ones with the most detailed art assets, but generally the ones with the most immerse universes. You can take a game like bioshock 1 and really run over it with a fine tooth comb and find all sorts of…
perhaps a suggestion to make the workflow easier and to have a cleaner mesh (it is not right now): - break it up into parts - like the doors, the hood, ect. just like you modeled the wheels seperate (you wouldn´t do that from the car mesh now woudn´t you?) - now what that changes is that you dont have to redicoulus cuts…
I know that feeling as I have a background in web and especially flash design as well. But don't think its a bad thing in fact I believe this might save you at some day your job or offer you a better position. Because only the people that really know how the development goes are the most valuable persons in a company. I…
Im not really concerned with the cost of living issues, the extra money ill likely be using is the money i will no longer be using for car and transportation. Living here is cheaper but i spend 300USD a month on car payment, 110ish a month on insurance, 45 or so weekly on gas,33 weekly on tolls. with a drive totaling 1…
everything looks ok so far, but it'd be good to know what type of game this is going in (FPS i assume?) If its FPS you need to reconsider some detail areas, such as on the strut part of the arch and sacrifice a few more polys from above details. The unwrap is ok, bit of nasty texture stretching on the depth axis, I'd…
Quake was one of the first games I ever played It has been a huge influence on me artistically. I am aiming to model something true and immediately recognizable to the original designs of the first game. To create a likely interpretation at current gen specs. There have been more recent versions from id showing up in Quake…
Im trying to design a vehicle for a mod that has two "form factors". Kinda having a hard time visualizing start to finish. Anyone know or have experience on how a toy is designed from going to a to b? Do they start out with 2 totally different ideas, and then combine them? Or do they have a more "central" idea. This isn't…
We’re looking for both a 3D Artist and a Game Programmer to join our team in Toronto, Ontario. If the idea of working on real-time 3D games within a tightly knit team excites you, then send your application our way! You can view our website here You can see our latest Polycount Thread here 3D Artist Clapfoot Inc is…