ModDB Profile (Images and Videos): http://www.moddb.com/games/the-hunted-chronicles The Hunted Chronicles is a first person survival horror game in which you take on the role of a lone survivor. Awoken by what seems to be an earth tremor uncommon in the city, you will be faced with horrific visions and alternate realities…
The premise: In a world where people have given up the physical way of computing/using the internet via a cerebral implant. Rayzene is the forefront of such technology including mini medical drones that allow non-invasive surgeries,cloning of a human being as well as the number one holder of military contracts. Rayzene's…
Hello, guys! Hope you're all doing well in the new year. I'm facing some issues and confusion in the past 2-3 months, not knowing exactly where my place should be. Here's a little about me for context: I spent the last 4 years working as an environment artist & technical artist in a video game studio. Everything well and…
TRION WORLDS www.TrionWorlds.com/careers SEEKING: ENVIRONMENT ARTIST for our DEFIANCE, game DEFIANCE is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter,…
Okay so i understand the point and the advice and i thank everyone for it. Include shots of the environments with stills and flats and all that other jazz on your website SEPARATE from your reel. But i just have to argue one thing. And please, i'm not ungrateful for the advice that has already been provided, but keep an…
Ark you also have to factor in the industry that he works in deals mostly in independent contractors and you are you're own boss dealing with the business side of things. Talking to clients, hammering out details, working with people you have never met before. Going to places and sets that are outside of your comfort zone…
If you are dead-set on making an MMO start by getting a principal idea outlining gameplay mechanics, story and a business model. Even if you aren't going to sell this game you will have overhead such as toolset costs, server costs etc. Once you get a half way decent idea and business model break it down into a production…
Sure. In researching Roman mosaics, it was obvious I needed a way to distribute tiles along a curve. Substance Designer doesn't have a good solution for bending, though I did try several methods. I looked into flow mapping (smears the tiles), gradient map warping (can't do 90 degree turns, smearing), and using the…
Wow so many replies :) Thanks everyone for their advice. @pior Cute Idea. I've seen a lot of things like this. I think making a scene crowded with tons of pretty solid colored things would look nice with great rendering. @Tidal B Thanks for the words of wisdom. I have no problem working nonstop. More having issues being…
Polycount is always a tricky subject, there's no perfect rules. To over simplify things here are the two things it will affect: - Memory: Denser meshes are more costly in memory. Vertex count matters, UV splits and hard normals will increase this, so always be careful about it. Memory is always an issue even on next gen…