Very good tutorial pior! I based my Material on the "Ironguard Base". I know now that all materials get downsampled, you can see that at the bottom of the UTCustomChar.ini. The BodyMaxTexSize is set to 1024 and the HeadMaxTexSize to 512, that can be changed to 2048 and then it will look better, but i dont think it looks…
Carpathian Crosses is a community add-on for Red Orchestra - Ostfront '41-'45. We are developing a new playable nation (the Romanians, the third largest Axis nation and Germany's biggest ally in World War Two) and new battles for players to be deployed to. Naturally, with the addition of such an army to the battlefield…
Ok so I've abandoned the idea of making the tyre wet as I've realised/been told that CryEngine handles all that within the shader parameters. With that in mind, I've tried to create a specular map and in the alpha channel of that I've put the gloss map (as I've been told is the way to set these up for CryEngine). I've also…
Wow, thanks everyone for the nice words :) Glad you like it! @Noodle!: Thanks a bunch of the crits, those are really valid points and most have been fixed in the latest version :) @anglorum: I'll be exploring making a VR version once the contest is over. Really stoked about that :) @Spoon: As of now it's mostly just a…
Boyo: Thanks yep will ask soon. WarrenM: Thanks, I did too. I actually never saw this game on a pc version till I downloaded it on my pc here. I was actually pretty surprised how it turned out the graphics we did were actually pretty expandable for higher res stuff. Now that I think about it I should have pushed to know…
Hey hey everyone! =) I’m running into a pretty specific issue, and I’m wondering if anyone here has faced something similar or might have an idea on how to fix it. Setup - Engine version: custom Unreal Engine 4.27 branch based on the Oculus branch - Project: VR (PC, not mobile) - Renderer: Forward Renderer - Antialiasing:…
I can see that, I'll try and experiment more with my post processing material to see if I can get it to a sweet spot. Thank you sm for the feedback, it helped a lot!
Hey Capt! Could we get a video documenting what's going on here? Or barring that, would you like to sit down with me tonight at 9p EST on our Google Hangout so you can screen-share and show me what's happening in real-time? Sorry about the trouble - let me know what you think. :smile: Also, could I get an image of your…
#3 update! Hey guys, I've been blocking out materials, and exploring some volumetric clouds. Nothing final at this stage (far from that), but mostly looking into setting a foundation for future materials. It's pretty dark right now, have to get to the lights before moving on. Also exploring if I want to make the castle a…
Obviously use this if you haven't since "bumpiness" has been brought up. //assuming you are already just worth mentioning again. Things to mention, if you are making it your own that is a cool challenge. If you are replicating it, yes indeed you would need every occurrence of the vehicle. When i tried to use references…