disanski: Good question man. Basically yeah the model has to be watertight. I always think of it like drilling a hole in the top of the model and filling it with water, if water is going to leak out anywhere, you need to plug those spaces. It doesnt have to be all one mesh, but I generally make her into a few subtools. For…
cartoony walks will follow bouncing ball closer than stylized walk, a realistic one will follow bouncing ball even less. I don't think strict adherence to the bouncing ball exercise is a good idea, forget it entirely if necessary. In a walk the person never leaves the ground so I think the bouncing ball analogy is not all…
This is basically what I was referring to. I'm at home on break without UDK or 3ds Max for the next week, but I'll try to explain it the best I can. First, you'll want to build your entire foliage mesh in 3ds Max, and have all your alpha plane placement finalized. Once you have that done, download this script called…
Weeks 2-3: Modular Kit Creation and Texturing - 24/11/2018 - 31/11/2018 The next phase of the project is to create the modular kit for the environment. Modular kits are important for quick creation of the environment, especially for larger environments since you can use the same pieces to create the whole. In my case, I…
Coming from two guys like you thats not good news. ;) I'm using Blender. I have a low density subdivided plane with a particle system that spawns a tile (dark grey meshes) at every vertex of the plane. It also randomly rotates every spawned mesh. A displacement modifier offsets all vertices of the plane by a small amount…
And they surrendered when? After two cities ceased to exist. It goes to prove that they didn't give two craps about their own people dying. They where going to keep going until something forced them to stop. The sudden realization that your entire country could be nothing more then a char mark was what it finally took. If…
so its goodbye? - not a nice attitude the way I do such things is merging all objects to 1 unique Object together and unwrap that one (or if you have max2008/2009 you can edit multiple objects at once- but usually i use external tools such as UvLayout that eat only 1 *.OBJ file). Once you unwrapped and layouted split it…
Hello all, I am looking at starting a new online site and service that offers concept art for sale, which once bought gets made into game ready models. I have a full business model and website set up and pretty much working. If you are a talented concept artist looking for exposure and fair payment for your work please…
Good day, I'm one of the coders of Smokin' Guns project (to be precise, now I'm working at one of its branches). The game is based on quake3 engine. And it is about westerns. We hadn't any modeler since 2005 (or maybe even earlier) and now the time has come to replace old models. But we still don't have modelers. So, that…
Hello, everyone. I'm new to painting weights, thus having a hard time making my character not to deform when changing positions, intersecting meshes etc. I've seen a lot of tutorials and read about it, but still this seems to remain a mystery to me how to work with it once I try to apply what I've learned. Seems like it…