Well I guess that would explain why the 3dc failed as well since it is a object space map. Could this info be added to the polycount normal map wiki? I think only registered users can modify those pages. http://wiki.polycount.net/Normal_Map So, I guess that leaves me with 2 questions (only 1 directly related). 1. What…
The OpenCTM has three types of compression, basically: 1. Lossless compressing the data as 7zip does ( RAW ) 2. Lossless re-scaling the mesh internally to fit better the 7zip's compression algorithm's quantization ( MG1 ) 3. Lossy using fixed point maths ( you'll just loose a bit of quality in the decimals ). MG2 The…
Overall its coming along nicely, don't worry about the time, the next one won't have such a steep learning curve should go pretty quick yea? Crits: It's not always make a box slap a texture on it call it good, sometimes the texture and scale determine the dimensions of something. - The scale of the brick walls looks…
I have worked only on UDK, CE3 and UE4 (but I can't say much about the last one unfortunetly). My 3 cents: CryEngine: 1. Very easy to get in. 2. You must be really trying to make something that will look bad in CryEngine. I mean really hard. 3. Material setup is very easy, from what I can see in newest version, the…
[ EVEREST Home Edition (c) 2003, 2004 Lavalys, Inc. ] Version EVEREST v1.51.195 Homepage http://www.lavalys.com/ Report Type Report Wizard Operating System Microsoft Windows XP Professional 5.1.2600 (WinXP Retail) Date 2005-04-18 Time 13:31 [ Summary ] Computer: Operating System Microsoft Windows XP Professional OS Service…
@Wardana 1. To create a forum sig - click Account Options icon in address bar, then again drop down menu Edit Profile 2. Click - Signature Settings 3. Type ArtStation in text field also highlight, then click on Link icon in the editor to paste your URL click OK and lastly click Save to confirm everything.
Matrices in Maya basically suck for that exact reason (can't be resized, must have fixed size at creation). Why not use an array of vectors instead? A vector is a good match for colours. Alternatively you can just use an array of floats 3x the size of # of verts. int $numVerts = `blah`;float $colArray[3*$numVerts];for…
When you are done with your weighting, you can convert all the vertices to "Modified". This will allow you to add bones without any of their weights changing. When a vertex is tagged as "Modified" changing the size of the cross sections no longer updates the influence on the vertices, and the influence can only be changed…