SENIOR GRAPHICS ENGINEER With expertise in all areas of game programming, our engineers are adept at writing code from scratch as well as working with middleware and existing tools. Our flexibility allows us to partner with our clients to determine the best technology plan that enables the successful execution of each…
V-Scout by ILM's realtime to VFX tool division, according to Rob Bredow. One of ILM's initiatives is realtime lookdev in MARI utilizing a Shared Asset spec that allows the film and games and interactive parts of the company to create layered assets - quickly - and share them. The process is entirely procedural, so after…
Judging from the first 10 levels only, I will say that I found it to be a nice change of pace from the regular MMO setup. Yes its a bit "dull", but that is simply something I expect at low levels in any MMO. WoW was boring as crap untill about half-way to max level in vanilla due to lack of abilities, cool gear and…
Wow! It's been a year since my last post! Hello again! How have you been? I feel like I've improved A LOT in the last months, and that's thanks to my incredible colleagues and friends, who are always willing to give me good advice and feedback on my drawings. It's just invaluable how good is to have a different point of…
Doubt it, as the base model has some of the worst UV maps ever and the market is driven by impulse materialism and the uncanny valley. It'd probably hurt your portfolio more than benefit it. It'd be like having a modified Hatsune Miku MMD model in your portfolio as your own work. I'd say scrap all this 3D social crap and…
I think you're on the right track- this is the design process, and sometimes it sucks. It sorta gets easier with experience. Your piece is coming along and your idea to spin it as 'crudely made by wannabe hero' is a good one. Two Listen has a soild conceptual critique there, so i'll stick to painting. 1- draw from the…
Dv, please respect the other artists posting artwork in this thread and do not post irrelevant 'funny' pictures. Take the time to get used to the mood around here, this thread and the whole forum at the same time. And while you're at it take down that D9 pic. And, post the tri count of your models if you want to show a…
Hey all, I've finally been able to [make time to] convert my 3dsMax tools for UE4 to Maya! Now you can maximize your workflow! GREG'S TOOLS v1.0.0 (name pending) Install: Be sure to get the most recent versions of the script (Last Updated: 10/31/14) Install the tool into the /Documents/maya/scripts Load in the script…
Well a friend asked me about uv mapping priorities and I kind of went overboard. So as a mini-tutorial, here is a first draft on things to keep in mind when manually uv unwrapping. Any insight, correction or revision to what I have laid out would be appreciated, as I hope that this advice can be further refined into a full…
Bed and office chair are two things I wouldn't go too cheap on as both tend to last for many years and you'll be spending great amounts of time on them. I bought a viasit linea chair for roughly 500,- € and wouldn't recommend it. It can't lock in every position but only in a few preset positions. It drove me crazy that…