Very nice, thanks for sharing. I don't think having just hand painted models and environments is too little at all, and I like the layout of your website, it's clean and simple (but why no resume?) You SHOULD mention if they're not your models, but I'd hope you're using original models in the first place, as it's a skill…
Hey guys, I posted here a while back, but am using a new account instead for professional use. I'm currently making a scene using pieces that I've done for XstreamTech, on an indie game project. The scene I'm going for is a Sci-Fi theme, in a hall-type environment, with a gate at each end. I'd like to get some feedback…
Hello guys, I just want to tell you guys that over at Mantis3D, they are holding a contest for us Environment guys. It ends on the 1st April, and it's a modeling only contest. More details: http://www.mantis3d.com/viewtopic.php?f=22&t=44 Even though it says six rooms, he allows six main areas if you want to do a more…
Everything that has been said. I would just add more info on the projects. Wireframes, polycount, texture sheets, etc. IMO, I don't see the point of the initial blockout for the L4D environment. I am already seeing the final one. You are showing you can do it so why put the environment in it's blocking stage in your demo…
For learning how to make good trees I would suguest modeling them out yourself. Speedtree is cheating as it dose all the work for you and in the end you learn nothing. Using things like speedtree is cool for production environments as its more about content creating where as say portfolio work is more about learning and…
Hi there! 👋 My name is Alizée Dubois, and I’m a 3D Artist with two years of professional experience creating environments and props for stylized video games on PC and consoles. I’ve had the opportunity to work on several titles, including "Sports Camp: A 35-Game Adventure" (Nintendo Switch) and "Puy Du Fou:The Quest for…
Web Developer (Interactive 3D / Three.js) Location: Remote Company: HeartStamp Type: Fixed Bid Contract ($USD) About the Role We’re seeking a Web Developer with deep expertise in interactive 3D experiences — someone who can deliver buttery-smooth, ultra-realistic scenes that scream luxury. You’ll be responsible for…
Hey guys, in Unreal Engine 5.4.4, I’m experiencing an issue where shadows that aren’t visible in the scene appear in the mirror reflection. A Rect Light coming from the window casts the chandelier’s shadow in the reflection, even though it's not visible in the actual scene. Additionally, I can’t hide the Rect Light from…
Next I moved onto making some sand bags, just to get the general elements of the scene in place I initially planned on sculpting these so I can get a little bit more details since in the reference image there's quite a few stacked on top of each other both around the shrine and on top of it. I was thinking to potentially…
Have to stop on this project for now. In the end lost focus a bit and spent too much time with sequencer and animations :O certainly something I want to explore in the future projects to make environments more lively. Maybe I will find some time later this month to improve a few things. Greatly appreciate any suggestions.…