I agree points you make my friend. I'll make sure to practice texture & hair card placement. I do a lot of anatomy practices & creatures but never post them on my artstation. For my next projects i'll start one creature or anatomy project for portfolio. I agree that the way my porftolio is , it looks like i only know to…
whoot dude thanks, tell me is you need anything @fearian: thanks man, i tried using vertexcolors instead but they tend to be very soft and would need lots of geo, so i tried it with a texture which is alredy pretty small but i'll see if i can meke its memory footprint even smaller. and thanks to flippin pageturn: here is…
Love the website's design earlier today lol. Happy birthday, Polycount! @Ashervisalis Thanks for your feedback especially with your drawing. It helps me to understand what you're talking about. I'm still working on the piston on the door to make it work well with the door. I adjusted the proportions with the door as I…
No cash :( But Thank you I will take a look at everything mentioned. Their youtube looks good so far, so when I have $80 to spare Ill see about their course. Avoid technical tasks. Draw anatomy. Okay. I didn't realize how much is considered a technical task :| I see where I need to be, but the road to get there is very…
Hey everyone, I’ve been trying every possible way to create high-quality grass (clumps, density per m², etc.) that is optimized and functional in Unreal Engine 5 with a 4070 Super. I’ve looked at some presets (like those from Quixel Bridge), and noticed that a single clump of grass can go up to 6000 tris — but with Nanite…
darthnater - thanks man , here ya go :) flybyknight - thank you, sir gallows -Not well enough :) You'll get see some 3d from me in here aswell but I'll leave the main modeling tasks to the 3d guys in the team. I draw pikchurs it's what I do. Thanks for the visit and comments guys Here's another prop/building for the bad…
Hello £200 for each role. The University of Hertfordshire is looking for industry guest speakers to talk on any Wednesday 1-2pm from now until mid May 2014. Can be artists, designers, directors, indie developers and so on. After the talk a little student portfolio review for an hour or so where you just tell them straight…
Thanks a lot, guys and gals! :) @Dustin and Strkl: I agree with you. The chains, along with the rest of the geometry, have unique UVs because I needed to color them differently(there is a gradient on the chains which might not be very visible but it's there). I would never had done it this way if it was to be put in a game…