Hello everyone!. Creative and adaptable 3D artist with over 10 years of experience, specializing in character and prop design, model optimization, and asset creation for high-performance games. Proven ability to deliver fast, effective solutions for prototypes while maintaining quality and performance.…
@ladyxbug Hi thank you! I posted a link for the turntable above you can check it out. I basically used Photoshop & Substance Painter to texture. And Substance Painter really helps me a lot. My process is first make a tileable texture in photoshop, then go to substance painter, I don't remember the exact name but…
I am exactly like you. I started this year, learned pretty much the same stuff and i want as well to be an environment artist (So you and me, are eternal rivals!) I learned substance instead of quixel because with substance designer you get to make your textures for materials exactly like you want, and not rely on scans or…
so, i was thinking about my workflow when i was baking because i wanted to do something so insert some detailing before the painting process, sometimes i go to youtube and chromecast some tutorials or substance videos, in one of the videos in the playlist the designer mentioned something about baking in substance designer…
3D MATERIALS DESIGNER ------ IMMEDIATE OPENING IN SEATTLE: Looking for 3D Environment Artists / MATERIAL DESIGNERS who can thrive in a steady production environment. You will be responsible for building a vast library of 3D textures/materials to be utilized by our 3D artists in Substance Designer. Competitive compensation.…
Howdy! This is my first time posting here, so I'm still figuring it out. I'm an animation senior at CCS, but I'm taking a couple game art classes before I graduate, so heres' my first game project! This is a small diorama of a section of the cafeteria from Psychonauts, but modeled more directly from Peter Chan's concept…
I made a Maya baking interface that uses Substance Batchtools for the main baking process and then Imagemagick for some additional functionality not available in Substance. The goal of the tool is to streamline and minimize baking setup time, also to get rid the need to ever leave Maya to bake. From my benchmark timing…
Calling this one finished. There are still a few areas that bother me but at this point but I'm starting to see diminishing returns on my knit picks. Time for something new! Thanks again to everyone who gave me feedback, it was really beneficial. As I said earlier in the thread, one of my objectives with this project was…
Hi all, I wanted to know what use cases supporting edges, beveling and creasing would be used for 3d modeling. I'm creating a mix of game ready and cinematic models for practice. This is my software setup. In case software version matters. Some people have mentioned certain packages have issues exporting creased assets or…