Howdy! This is my first time posting here, so I'm still figuring it out. I'm an animation senior at CCS, but I'm taking a couple game art classes before I graduate, so heres' my first game project! This is a small diorama of a section of the cafeteria from Psychonauts, but modeled more directly from Peter Chan's concept art for it. My overall goal was to make it look a bit less like it's from 2005.
All textures are just edited from Adobe Substance 3D Painter, aside from an HDRI from polyhaven: "Zwartkops Straight Sunset"


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I LOVE ZBRUSH GRRAAAAHHHHHH anyway I also really like Spyro and when this project got introduced, I knew I wanted to do one of the dragons, and Lateef was who I landed on. All the dragons are beautifully designed, but I especially like the Dream Weavers, and Lateef is just a chill guy, so he became my homie for the past couple week. I made myself refrain from replaying the game yet again or looking up anything other than his concept art and original low poly model, and here's the result! I mainly used the base tools, but I also used many AJ and Orb brushes, as well as the GIO soft forms brush. Fun stuff, I like them a lot.
The original concept art that I based this sculpt on was made by Nicola Saviori.